keihaswarrior said:
HUD items that could be removed:
1. Stamina bar (breathing, heartbeat tell you)
Disagree. You know it without to check the breath, or guess. tzhats why an stamina indication should exist, but it should be a nondominant and abstract info on the screen, that doesn't look like a timer, or battery display, but like something intuitive.
2. Posture (If using true 1st person, then just glance down at yourself)
Nah, you know what you do without the need to check how your legs are, lol. A small and as said above untechnical, but intuitive symbol should tell you in the HUD.
3. Current weapons carried (only pops up when switching, dropping, picking up, changing weapons and equipment or when QA menu button is held)
There I agree. You just know what you have, but they should be a way to check your full gear status, what guns, what ammo. Maybe in the score table at the bottom.
4. Weird little diamond above posture icon
Explain please.
7. Compass (just have a real 3d compass to glance at)
Fully agreed. Also no objective indication in the HUD, it should work somehow more organic (no digital HUD info).
8. Text box could be much less obtrusive
Yes, it should be easy to read (if Team chatting and telling you important stuff), but should be small and at the corner somewhere, not glowing, but unnoticeable letters, that are just easy to read if you look at it.
In the future, we will probably need to had a wound icon to the HUD to tell you where you hurt, why you can't use your right arm and such.
Ansolutely, some games have that allready, but to simple. I would think of a for example green soldier icon at the right bottom (that includes posture indication), which shows in small red points the hits. The red point have an orange aura, the huge it is, the serious the injury is.
Light injury will have an orange point, or small area.
Falling from high stuff and hurt legs would show the feet and knees turn orange.
All that would not look like a HUD system, but with colored fade-ins. The injured legs would be orange colored and the color would fade into the normal (healthy) green color.
Active injury would pulsate (like real pain feels) and change color after time maybe. It should look organic and intuitive.
Small caliber hits on a vest would be marked with a small yellow area, which displays a hard punch into this body area, but
I made a picture just a short example.