Seriously it's a question of patience. People love to run up and get the skarj first but it's useless if you get raped by 90 skarjj and then they charge and start pummelling the rest of the team.
If you walk slow and wait for the team to get into position and open fire together you'll live. The key is initiative. The basic strategy is quick firefights so the MG is key. I like to have 1 minimi and 1 M60 moving more or less aimed at all times and the rest of the squad guards their flanks and keeps pace with them. If you do that you'll have close to 0 deaths.
The challenge becomes staying focused and fighting the urge to fall for ambushes. Often you quickly shoot at one skarjj and then his buddies round the corner and punch you in the head. I can't figure out why people don't realize this.
@Snakeye: I live in the EST time zone. Generally, the server is populated at around 3:00 pm and onward. I leave for work at 6:00 so I get a few hours in but psych and the rest don't show up until later (if they do at all). I'm thinking we should set up a regular meeting or maybe have a "passworded server" open for certain days where people have to earn the right to get access to it.
Other good players are spm and cracwhore when he used to play. Midwinter was good when I last played. We had fun cuz we broke away from main battlegroup and cleared stuff ourselves with a few others who kept pace
was getting tired of constantly having to sprint to keep up and then having 90 skarrj round the corner since some yahoo decided to stir up the hive before anyone else got there.
EDIT: Petpeeve: There's no need to empty a mag EVERYTIME you see a skarrj. Especially when there's 7 people on the server. If it's 1 or 2 I can understand. Sometimes even when there's 4 it's necessary. But when you have six or more players, use single fire or at least burst if you have it. We were 8 people with 7+ mags per weapon and halfway through the map we were out of ammo. The only people who should be really hammering the auto fire is mgs and AKs with drum magazines.
Stink psych and I (and a few others) were able to finish unreal with vanilla inf bulk loadouts. Now I know that the HP on the monsters has been upped and there's more of them but lets be a little smart about it. I think the completely unrestricted mag bulk system needs some tweaking to prevent this. There SHOULD be more sharing of mags.