Umm, well,….O.k…..
I’ve been playing this stupid(not) game now since last October in the beta test (yuddayudda…)…(still suck)… still love the game. Lots O’fun, laughs etc… . Spend what seems to be entirely too much time on it, between playing, reading forums, mapping/learning to map (good f*kking grief!) and, oh yea, Ut2k4 (or was till I reinstalled my Os a couple of times recently-have not reinstalled ut2k4 for a month) and now being the glutton for punishment that I am, I am now attempting to wrap my nimble mind around ‘Blender’(Let’s see what this ’liquefy’ button does…). This is all (on the 3d editing stuff dept.) pretty new stuff to me. I rarely use Photoshop even. I do find ALL this stuff fascinating, however, it is a major distraction for me as well as an inspiration. I notice that I haven’t written many tunes lately…..(sh*t this is turning in to a blog..)
Sooo O.K., here’s a little synoptic run down of my little theory:
Here we got these games (check!). These 3d walkthrough/flythrough/jumparoundandlauncharocketatanythingthatmovesthrough- virtual world environments (check!). The usual suspects – audio/visual and then (forcefeedback…(damn you saiteck)) sometimes tactile. For the most part the visual collisions/ interfaces/friction between things (actors) is reinforced by various sounds (check!). I must say at this point that I can’t express enough about how the interactive sounds really make the game from footsteps (very important) to cannon fire, even that stupid deploy sound (that pesky “yeroutta jumper juice buddy” esophageal vacuum clang sound has got to go(PANGYA, PANGYA!)). Back in the Beta dayze, I raised the question of introducing tunes for the game, and the idea pretty much got tarred and feathered immediately, as the consensus was that in game music would interfere with the gameplay. Uh…ok, well I kinda saw the validity for that, nature of the game and all and therefore did not persue the matter. I wrote some stuff for 2k3….vapor…up in an old chest in the attic.
Then I think it was “Azure ice” (hey where did that guy go anyway?) did a real nice job of ripping the original tunes from unreal2, possibly the source of the tunes that I hear on most of the new maps on servers.
Now, even though they are not quite my block of hash, the tunes aren’t bad. Pretty good production. In some maps (not all) they work pretty well (I have tried to stay objective about this), and sometimes they enhance the gameplay and intensity. But I gotta tell ya, Been there. Done that. And I’m dyin to hear something ELSE. What we’ve got here folks is a Broadcast medium in disguise. A new riflescope forced to wear a rubber nose and horn rimmed glasses. And GODDAMMIT it doesn’t always have to be that techno wallpaper stuff from acidfrootylooperz “wow this is just like the first time I did ecstasy again again”. I mean it doesn’t ALWAYS have to be. We can be eclectic. Map builders can put on different stuff. Even some of that jockrawk stuff so popular with the kids back on the old 2003 block. We can put OTHER stuff on there too. ANYTHING. I mean hey, howz about the more juicy parts of the Nixon tapes? Perhaps with Jimmy Hendrix whaling on ‘ machinegun’ in the background, even rap, hiphop tunes. Even collages. Or hey, here’s an idea, you could even have a tune scored specifically to the map!
Actually, that’s kinda what this little rant is about. This is my little stump speech for mappers. Something for you to chew on. I, myself am not sure if I will install Cubase and all my gear again till I get another drive (as far as production is concerned), but I do have a keyboard and notation software for the moment. I have some material (demo) but no web page, ftp setup (duh…) can upload to one (just point) and/or I’ve got some great stuff I’d like to hear on some servers (Naked City- The grand Guignol) Various Zappa , Stravinsky, MUSHROOMHEAD… Ready in or to be the necessary .ogg file format we know, love and worship as a way of life, which as we now is the holy yolk and catalyst, the ‘pushup bra’ and perfume of this game that we ..knowandloveandworshipasawayoflife!
?
.
?
Ok. That does it. I’m goin to the bar and rustle up a date…see ya.
I’ve been playing this stupid(not) game now since last October in the beta test (yuddayudda…)…(still suck)… still love the game. Lots O’fun, laughs etc… . Spend what seems to be entirely too much time on it, between playing, reading forums, mapping/learning to map (good f*kking grief!) and, oh yea, Ut2k4 (or was till I reinstalled my Os a couple of times recently-have not reinstalled ut2k4 for a month) and now being the glutton for punishment that I am, I am now attempting to wrap my nimble mind around ‘Blender’(Let’s see what this ’liquefy’ button does…). This is all (on the 3d editing stuff dept.) pretty new stuff to me. I rarely use Photoshop even. I do find ALL this stuff fascinating, however, it is a major distraction for me as well as an inspiration. I notice that I haven’t written many tunes lately…..(sh*t this is turning in to a blog..)
Sooo O.K., here’s a little synoptic run down of my little theory:
Here we got these games (check!). These 3d walkthrough/flythrough/jumparoundandlauncharocketatanythingthatmovesthrough- virtual world environments (check!). The usual suspects – audio/visual and then (forcefeedback…(damn you saiteck)) sometimes tactile. For the most part the visual collisions/ interfaces/friction between things (actors) is reinforced by various sounds (check!). I must say at this point that I can’t express enough about how the interactive sounds really make the game from footsteps (very important) to cannon fire, even that stupid deploy sound (that pesky “yeroutta jumper juice buddy” esophageal vacuum clang sound has got to go(PANGYA, PANGYA!)). Back in the Beta dayze, I raised the question of introducing tunes for the game, and the idea pretty much got tarred and feathered immediately, as the consensus was that in game music would interfere with the gameplay. Uh…ok, well I kinda saw the validity for that, nature of the game and all and therefore did not persue the matter. I wrote some stuff for 2k3….vapor…up in an old chest in the attic.
Then I think it was “Azure ice” (hey where did that guy go anyway?) did a real nice job of ripping the original tunes from unreal2, possibly the source of the tunes that I hear on most of the new maps on servers.
Now, even though they are not quite my block of hash, the tunes aren’t bad. Pretty good production. In some maps (not all) they work pretty well (I have tried to stay objective about this), and sometimes they enhance the gameplay and intensity. But I gotta tell ya, Been there. Done that. And I’m dyin to hear something ELSE. What we’ve got here folks is a Broadcast medium in disguise. A new riflescope forced to wear a rubber nose and horn rimmed glasses. And GODDAMMIT it doesn’t always have to be that techno wallpaper stuff from acidfrootylooperz “wow this is just like the first time I did ecstasy again again”. I mean it doesn’t ALWAYS have to be. We can be eclectic. Map builders can put on different stuff. Even some of that jockrawk stuff so popular with the kids back on the old 2003 block. We can put OTHER stuff on there too. ANYTHING. I mean hey, howz about the more juicy parts of the Nixon tapes? Perhaps with Jimmy Hendrix whaling on ‘ machinegun’ in the background, even rap, hiphop tunes. Even collages. Or hey, here’s an idea, you could even have a tune scored specifically to the map!
Actually, that’s kinda what this little rant is about. This is my little stump speech for mappers. Something for you to chew on. I, myself am not sure if I will install Cubase and all my gear again till I get another drive (as far as production is concerned), but I do have a keyboard and notation software for the moment. I have some material (demo) but no web page, ftp setup (duh…) can upload to one (just point) and/or I’ve got some great stuff I’d like to hear on some servers (Naked City- The grand Guignol) Various Zappa , Stravinsky, MUSHROOMHEAD… Ready in or to be the necessary .ogg file format we know, love and worship as a way of life, which as we now is the holy yolk and catalyst, the ‘pushup bra’ and perfume of this game that we ..knowandloveandworshipasawayoflife!
?
.
?
Ok. That does it. I’m goin to the bar and rustle up a date…see ya.