At an international conference in Monte Carlo, Glenn Entis, EA Worldwide Studios exec, praised Unreal Engine 3, which they'd licensed for a few games including the upcoming Army of Two.
“It’s great technology,” Entis said of the Unreal engine. “The big change at EA was that we basically recognized that it made practical good sense. We have lots of studios building lots of games in different genres and there are lots of different technologies and technical cultures in EA, and there were clearly games and teams where the best technology we could get was Unreal.
“It also lowered production time and technical risk,” he added. “It’s different than saying there was a wholesale change in the company over to that engine, but we’ve been very happy with it.”