let me join this
like said, not enough ways to the flag, there are noobs that cant translocate, and you got instaplayersm so make a ramp or something to the flag
light was very dark at places, like unfinished, and at others very bright, like by that green slime room thing
the lift was cool indeed
the 2 parts
the texture of the slime needs to be scaled a bit smaller
i had to shoot at the trigger to depressurize it, i couldnt active it by pushing on it, right ? if so make it that you can both push it and shoot it
nice z frag stuff
floorplan is good
textures were a bit clean
, thats ok but then make your architecture look cool too, but on some places it looked a bit empty, like empty walls or ceilings, thats boring, or just an cube as corridor, make bars and stuff and pillars, they always help
those crates and barrels where ghey, kill it, place real crates or find something better to fill up the space
like said, i respwaned and i had in 2 sec a shock, a flak and a rocketlauncher, aint that a bit to much ? more space between them, put them all far away, like the rocketlauncher somewhere on the lowest floors, and the shock near the flag or so
you got an dead room indeed, not finished ?
you have custom textures i see/think
if you have custom textures make sure they all have detail textures on it, its kinda ugly without them if your used to them
dont use to much white light either, white=boring mostly
hmm dunno what more, read over the typpos, its 7 am ....