Unreal PSX

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Leo(T.C.K.)

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May 14, 2006
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Unreal PSX was cancelled Unreal port with all new content(unlike N64 version I think which was handled by Epic themselves during 97), also Unreal PSX was a working title and by the time the game was cancelled it was 50 percent complete or something...but they made the framerates smooth etc..the lead designer was Eric Reuter, who originally worked for Unreal(credited only a additional level design, because his whole levels (like amethyst skycity level) didn't make it to game, but he helped designing other aspects of game (perhaps some of jeremy war's work include some of his work too or leftovers) and also on a cancelled level pack for Unreal.

Unreal PSX had all new levels and also some new features (there was revealed even one new weapon). And the levels were unfinished, so it is very possible it would look much better in final version.

But excuse the quality of these levels, they had to make sure it will run smooth on PSX with rather high FPS.

I found 4 persons who worked on that game so far, one of them is this designer, which he shows some of his levels in screenshots and video:

http://www.nathansilvers.com/coppermine/thumbnails.php?album=8

Also download
http://www.nathansilvers.com/demo.php

It has shown unreal psx in action.
The video is dating back to 2004, so it does not show his most recent stuff.
 
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Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
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Very interesting bits, thanks for sharing. I guess PSX hardware proved to be too weak for smooth enough framerates so they canned project, but the footage showed some interesting levels.
 

Leo(T.C.K.)

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May 14, 2006
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No...

Unreal No More PlayStation: It seems as though Infogrames doesn't even know which games it is and isn't publishing. The PlayStation port of Unreal has been whacked and the developer is "stunned". Even though an Infogrames PR representitive told FGN Online yesterday that Unreal for PlayStation was still in development, several other sources has confirmed it has indeed been canned. Here's why: According to a source close to the developer, "The game was canned six weeks ago. U.K. developer Pterodactyl is feeling stunned right now as the game was running at around 15 to 18 fps." The source continued, "The stories of not getting it to run on PlayStation are rubbish. The only major downside was the fact that the PS version of the engine couldn't display huge distances like the PC version. Also, the maps were segmented like the PS version of Quake II
 

Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
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Well, your quote still talks about some performance issues since 18 frames per second isn't somethig I call smooth, but I guess we'll never get to know exact reasons behind this story. Personally I don't feel sorry about that since Unreal was already released on PC platform and the loss was only on PS side.
 

Leo(T.C.K.)

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May 14, 2006
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But all the levels were exclusive ones...
And 18 FPS was rather high for that time.

A source at Pterodactyl told the publication, "We've been working on this for 12 months now, though not everyone on the team was involved from the very start. We built the engine using the original PC engine's framework, but optimized it for space and speed. Right now, we've managed to fit in about 45 completely new, good-sized levels, but we'll squeeze in even more before we ship the game."


And before that cancellation was this confusing thing:

PS Unreal Still A Go

PlayStation: Contrary to online reports, the PlayStation version of hit PC shooter Unreal is still in development, Infogrames has told FGN Online. Click through for the full story.


The title has only been seen in a very early stage in U.K. Official PlayStation Magazine and nothing else has been seen of the title since. It has been reported that Infogrames had canned the PlayStation version due to the technological limits of the now aging console.

An Infogrames spokesman told FGN Online today, "We've not heard anything of the title being canned. It is still in development."

Although the spokesman couldn't give any solid details away on the PlayStation port, he did say that the game is 50 percent complete. Look out for a release towards the end of the year.
 
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UBerserker

old EPIC GAMES
Jan 20, 2008
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Thanks for all of this, I hope Nathan can be contacted.

The Nali Village looked very nice.
 

Leo(T.C.K.)

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May 14, 2006
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Than its actually very likelly he still has all the files! It might be worth to go ask him, if he wants to release them for public. Needless to say i happelly add them to the Unreal Texture site.
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I already did ask him and other people too, still waiting for response.
 

UBerserker

old EPIC GAMES
Jan 20, 2008
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Looked at the video too. I'm really wondering what could be that location with the lava below that fallen ship and those tripping tubes.

Heh, I knew the game was supposed to run on Software Rendering graphics D:
 

Leo(T.C.K.)

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May 14, 2006
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Looked at the video too. I'm really wondering what could be that location with the lava below that fallen ship and those tripping tubes.

Heh, I knew the game was supposed to run on Software Rendering graphics D:

I first thought it was basement or something, but it can even be Vortex Rikers as Gizzy suggested at oldunreal, it can be under it...from the other side or something...but it might be as well another ship.
 

UBerserker

old EPIC GAMES
Jan 20, 2008
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It has different colours so I don't think it would be the Vortex Rikers...

...unless the VR did get a new look in UnrealPSX.
 

Leo(T.C.K.)

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May 14, 2006
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OK..Matthew Kagle (another designer who I contacted) just told me he has all the files and he will release it if the lead will not have problems will releasing the material.
 
I remember hearing about this years and years ago from someone I knew who worked on it. Really a disappointing story, when you hear it all. They basically busted their asses to get it to run on the Playstation...and run well, apparently...only to get the project dropped. From what I heard, one level had you on one of the Na Pali moons.

Leo, try to get in contact with James Hamer Morton. Otherwise known as eVOLVE.
 
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Diehard

New Member
OK..Matthew Kagle (another designer who I contacted) just told me he has all the files and he will release it if the lead will not have problems will releasing the material.

That indeed would be really cool, if that could happen.


They basically busted their asses to get it to run on the Playstation...and run well, apparently...only to get the project dropped.


And that happens more often that you think, and pretty much the same thing happens all the time to level designers. God knows how many levels, textures, mods, weapons dont show up in the final versions. Trust me, its a truckload alright.
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Leo(T.C.K.)

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May 14, 2006
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It would be good if also Shinigami and Makkura released their packs, they showed up in 2007 and announced the plans to release the packs, shinigami even wanted to release the old levels from 2000 and then there was nothing heard of them..someone should contact them or something.

K thx Prophet, I did not know Evolve worked on it.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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There was one new weapon at least...about creatures I have no idea.

Btw Mr.Prophet... I tried emailing eVOLVE but the adress I got does not exist anymore..it just returned back to me, can you give me some recent contact to him? Thx..just pm me or something.
 
I have not been in contact with him for...wow, years really. If his old email does not work then I'm afraid I don't know how to contact him. Although I heard he has some movies on you tube, if you want to try that route. Sorry I can't be of more help.
 
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