Impaler10.rar
This is the infamous "Impaler" that was once thought to be lost, now finished up in working form for regular Unreal.
This is the infamous "Impaler" that was once thought to be lost, now finished up in working form for regular Unreal.
Impaler 1.0 release
This is a conversion/finish up of the unfinished gun found in one 1997 Unreal prototype.
This is the later version of the gun, there used to be a different one in earlier builds before all the old style levels were dumped, but this version was not preserved except for its mesh import code and the fact that it used two slot skin and was meant to be like the description in Unreal Bible.
So this gun is not like the one from Unreal Bible, but it's based on similar concept, both are skaarj energy spears. This one however sports a charged tarydium crystal which wasn't at the old one and its firemodes are different too. Primary fire launches a single rapid bolts which are quicker, secondary fire launches the electrified tarydium bolt whole.
This took rather long time to finish up, though I plan to have the gun more enhanced for the Unreal PSX release.
Mesh was extracted by AlCapowned and he made select/down anims. I made third person/pickup meshes just by simple edits of the originals and I added multiskin slot for the "lightning" so a fire texture would be applied which I think was the intention, seeing that the electricity mesh did get a firetexture too and was originally without in the "prototype".
Speaking of electricity, I originally had a rather "complex" script updating the rotation and everything (which a bit of is left commented out still in the script but mostly removed) of the mesh so it would correctly align itself to a surface, except that it had troubles with geometry made out of intersecting lots of things together and slopes, so the easiest route for me was to extract and import the electricity mesh again but with updated fixed rotation.
I used the ambient lightning sound from Unreal 2 "leech gun/spider gun". The rest of the sounds come from the unreal protos.
There is a trick to push off titan's boulders by timing your shots when he throws the rocks, I found that out in the original '97 summer proto the Impaler is from (though it had no maps but by adding titan in the editor you could play with it). It was easier done there though, so I had to resort to the splash radius trick here. It took some time to debug all this too, the original script did not work at all of course.
One of other tricks I had to resort to is updating by script the player's tarydiumammo by having the ammo count display on the slot seven too (which impaler was originally on, along with razorjack I guess). I did not want to make a new ammo type and the original description named it would have same ammo as stinger anyway.
Oh and summon is of course Impaler.Impaler, duh.
- Leo(T.C.K.)
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