AKMSU not working

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Burger

Lookin' down the iron-sights...
Aug 9, 2004
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The only thing I can think of that would screw around with it is my mutator list, so here it is:

Microbulk
Gameswitcher
Speechpad
UT Compass
Yurch's 40mm Bullet sounds
Secondwind DE.50
Report sirection
morekeys
bonusweapons
Miniuzi fix
bot director
mag check
hud fix
team location
yurch nades
IMT WP 1.2

I use a loadout with the AKMSU in it, its not working. I originally thought it was a clash with IMT WP1.2 (AK-AKMSU to be more precise) but taking it off my mut list didn't work.
 

Burger

Lookin' down the iron-sights...
Aug 9, 2004
319
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Brisbane, Australia
i do not get one. Nothing that is AKMSU. Gun/Mag/Drum.

I try to pick them up from maps (ACB_revised being one, the other being training map) and there's nothing in my loadout. I can't throw the ammo, cause i don't pick up any.

Would there be a log file or something that could help?
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
@Burger: SecondWind is a very, very, very old version of my handgun mutator. You need the UN_Toys.zip which I think DbD and GD has. Inside you'll find UN_HandgunFix and UN_DecalStay (<--- Blood! Blood! Mwa ha ha!). Also, it has zero & alignment fixes for all Sentry handguns and a two-tone skin for the DE.50AE.

Good luck fixing your AKMSU bug!
 

Olethros

Functional alcoholic
Log files are always useful. In this case, the one called "infiltration.log" in the System\ directory. And since you're running UTCompass and Magcheck, you can try their debug commands too; 'mutate imcdebug' and 'mutate utcdebug' in the console and see what comes up.

The INFm_MagCheck mutator replaces, among other things, the AKMSU so there could be some issues if other mutators tries to do the same, but none of the ones listed there should do that, AFAIK. Try removing the magcheck mutator and see if that's what's causing it.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Looks like Magcheck overriding the lower placed Weaponpack 1.2. 1.2 changes the skin on the AKS-74U, which is probably causing the conflict.
 

keihaswarrior

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Jan 7, 2003
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Arethusa said:
Looks like Magcheck overriding the lower placed Weaponpack 1.2. 1.2 changes the skin on the AKS-74U, which is probably causing the conflict.
Uhhhh... what?

There is no AKS-74U in INF. And even if you mean the AKMSU -- WP 1.2 doesn't change anything with the AKMSU.


Burger needs to first remove ALL the mutators, see if it works, then slowly re-add all the mutators until he discovers where the problem is. Mag check sounds like a good place to start though.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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1. The AKMSU is an AKS-74U. Sentry got the name wrong and never corrected it.

2. Yes it does. Look at the damn mag texture with 1.2 running.
 

keihaswarrior

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Jan 7, 2003
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Arethusa said:
1. The AKMSU is an AKS-74U. Sentry got the name wrong and never corrected it.

2. Yes it does. Look at the damn mag texture with 1.2 running.
1. No, it is not the AKS-74U. The INF AKMSU is 7.62x39. It should be obvious since it uses the exact same magazines ingame as the newly released AKM.

2. Yes, the texture for the AKM overwrites the old texture for the AK drums and mags. But the AKMSU texture remains exactly the same. Besides, everyone else's WP 1.2 works just fine with the AKMSU so thats probably not the source of the conflict.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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keihaswarrior said:
1. No, it is not the AKS-74U. The INF AKMSU is 7.62x39. It should be obvious since it uses the exact same magazines ingame as the newly released AKM.

2. Yes, the texture for the AKM overwrites the old texture for the AK drums and mags. But the AKMSU texture remains exactly the same. Besides, everyone else's WP 1.2 works just fine with the AKMSU so thats probably not the source of the conflict.
1. I realize the AKMSU in Infiltration fires 7.62x39mm. It's also not an AKMSU, since I've never heard of any such thing outside of videogames and roleplaying games. It's just a 7.62x39mm variant of the AKS-74U, as far as I know.

2. Um, no one else is running magcheck. That's, you know, probably where the conflict is coming from? It only started using the same mags as the AKM when 1.2 was released. Before that, they were poly mags. Hence the potential for conflict, as previously, nothing else touched the default weapons— especially not the SMGs.
 

Olethros

Functional alcoholic
Well, INFMagCheck Beta 6 should work better with WP 1.2, as long as it comes after the weapon pack on the mutator list.

Additionally, the AKM Mod plugin for INFMagCheck adds compatibility for the AKM-variants in WP 1.2. However, the AKMSU still won't work quite right; for some reason it appears on the ground next to you, empty, when the game starts. For this reason, the AKMSU-replacement can be turned off with the command 'mutate imcReplaceAKMSU'.

But still, as it seems the vast majority of INF players are perfectly happy without the features of INFMagCheck I seriously doubt that developing it much further is really worth the effort. So unless I happen to be seriously at a loss for things to do in my spare time, don't expect much in the way of updates and additional content any time soon.
 
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- Lich -

New Member
Jul 1, 2004
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@AKMSU: Someone once posted pics of soldiers holding a akmsu. Although it looked quite different than the ingame part, it might exists. Think it was a hungarian version or something.
 

Harrm

I am watching porns.
Oct 21, 2001
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The AKMSU was an OLD freakin' gun apparently. I think the one ingame is supposed to be a second-gen. Below is a first gen.

akmsu1.jpg


akmsu2.jpg


Compared to the '74:

aks-74u.jpg


Almost the same gun, except for the stock, which is something that can be refitted with pretty much anything.

--Harrm
 
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Arethusa

We will not walk in fear.
Jan 15, 2004
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Huh. No wonder there's almost no information on it. Thanks, Harrm.
 

yurch

Swinging the clue-by-four
May 21, 2001
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The AKS-74U shown in that picture (and, the one the inf model improperly follows) is another caliber, you can see that the mag curvature is distinctly smaller than a 7.62x39mm weapon.

This has been discussed before a few times on these boards.
 

Harrm

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Oct 21, 2001
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So all you're saying is that the clip is modeled after the standard AKS-74U. The guns themselves are practically identical. You mean to tell me that just because they look the same they are the same? Need I remind you that most AK clips are AK-universal, and that most of these clips can, and have been refitted for new calibers?

This reminds me of the minimi .45-cal bullet debate on another forum...

--Harrm
 

yurch

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May 21, 2001
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No. I'm saying the inf team said AKMSU and the modeller at the time made a AKS-74U instead.

You can argue over the possibility of it accidentally being correct in some circumstance, but this is not the spirit the weapon was made in.
 

Burger

Lookin' down the iron-sights...
Aug 9, 2004
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Brisbane, Australia
Well, INFMagCheck Beta 6 should work better with WP 1.2, as long as it comes after the weapon pack on the mutator list.

Should work better how?

So basically, removing Magcheck will solve my AKMSU/AKS-74U problems?
And am I to understand that the AKM mags/drums work with the AKMSU and vice-versa?

And finally, if it IS an AKS-74U, and people feel that it should be changed, a small mutator, maybe? If possible?