U-Engine News

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

hal

Dictator
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Nov 24, 1998
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There's lots of pertinent news coming out of the X05 event in Amsterdam with a number of Xbox 360 titles relying on the power of the Unreal Engine. And then there's a little extra from here and there around the intarweb.

The Chronicles of Spellborn - A featured Q&A at the official site.
Frame City Killer - screenshots below.
Too Human - screenshots, Fact Sheet, and trailer..
 

leafo

spoiled toothpaste
Mar 29, 2005
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frame city killer looks much better compared to the last set of screenshots.
 

hal

Dictator
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Nov 24, 1998
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Too Human:

"Too Human"

Fact Sheet

October 2005

Title: "Too Human"
Publisher: Microsoft Game Studios
Developer: Silicon Knights
Format: DVD for the Xbox 360TM video game and entertainment system
ESRB Rating: Pending
Availability: Holiday 2006
Pricing: TBD

Product Overview:
Step into the world of "Too Human," the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God's hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.

In "Too Human," players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fueled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies.

"Too Human" is produced by renowned Canadian developer Silicon Knights. The masterminds behind critically-acclaimed hits such as "Metal Gear Solid: The Twin Snakes" and "Eternal Darkness," Silicon Knights brings a wealth of knowledge, story-based design and gameplay expertise to usher in the next-generation of video gaming.

Features:


Synergy of Melee and Firearms Combat: It'll take more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.

Advanced Cinematic Presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically-driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.

Intuitive Combat Provides New Level of Accessibility: Perform Baldur's elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, "Too Human" provides gameplay that is easy to learn and rewarding to master. "Too Human" will introduce combinations of weapons combat on a level that exceeds some fighting games leaving players in awe.

Modern Take on a Classic Story: "Too Human" chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.

Developer Information:
Silicon Knights is the Canadian-based development studio behind critically acclaimed hits such as "Eternal Darkness" and "Metal Gear Solid: The Twin Snakes." Building off the experience of working directly with Miyamoto and Kojima, critically acclaimed developer Silicon Knights is committed to development methodologies to elevate games to be the dominant form of entertainment.

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The information contained in this fact sheet relates to a prerelease product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when first commercially released. This fact sheet is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to the fact sheet or the information contained in it.

Microsoft, Xbox, Xbox 360 and Xbox Live are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
 

Caravaggio

Custom User Text goes here.
Oct 2, 2002
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Aha, see, they learned how to pick out and release only the best shots for promoting the game. No un-aa'd spaces that haven't been filled out yet.

Anyway, does that 2nd FCK (I just realized how much I'm going to love the acronym for this game) screen shot look scary to anyone else? Not the graphics part of it, but the fact that there's apparently a woman lying dead in the street on the left side of the screen and no one seems to give a ****? Even people in GTA would run away from time to time. Also, I'd be scared of any city where you could look five feet away and see your exact clone. I mean, I appreciate that they want a lot of citizens in there to make it feel alive, but that does kind of necessitate the addition of, if not models, at least new skins.