Walk-Jog-RUN-Sprint

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Apr 21, 2003
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Man! My brain is smoking, can't even concentrate myself on my work here.

Ok, when the movement control is working via the mousewheel, They can be extra functions like some people prefer having the weapon selection on their mousewheel, they still could:
- Hold a special weapon 'selection key' (or use key) and the name of your currently used weapon appears at the screen bottom center.
- Holding that key you can use the mousewheel to toggle between all what you carry.
- Pushing the firekey will select the chosen item.
- Just releasing this 'selection key' and the menu disappears keeping your currently used weapon.

I also think about something toward yurchs leaning feature he posted in the 'A feature' thread:
- You hold the 'leaning key' to lean and change stance via mouse key (as yurch explained).
- Using the mouse wheel when the lean key is held will allow you to make short sidesteps to optimate your position at the corner.
Scrolling mousewheel up let you sidestep toward the lean direction/side. Scrolling mousewheel down do the opposite.


A multifunction thing, nice.


Ok, now I have to work damn it :D.
 

Keganator

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The problem with that is switching between movement speeds isn't natural. Ever play Splinter Cell for the PC? If you have, then you know what using the mousewheel for changing speed is like: horrid.
 
Apr 21, 2003
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Crowze said:
Welcome to last month :p. I already suggested this to the team.
What exactly? The movement, weapon selection, or leaning? :p
And I´m phucking glad to hear that. ;)

Keganator said:
The problem with that is switching between movement speeds isn't natural. Ever play Splinter Cell for the PC? If you have, then you know what using the mousewheel for changing speed is like: horrid.
In splinter cell it is truly annoying, just because you have to scroll the mouse very much to switch from slow walk to run. But as I suggested and what Crowze said too, you have few speeds to adjust.

According to my suggestion you still use the movement key exactly the way like in the current INF. If you are stressed and confused in a combat siutuaton and can't exactly controll your wheel, you still can toggle between the normal walk and jog with the movement key and can always sprint for your life with the sprint key.
The mousewheel just gives you more control over the soldier. But when you practise a bit, I can imagine you will be able to master the mouse speed very comfortable.

Imagine you jog, see a building and use a short mousewheel up turn to increase your speed to a run. Once you near the building turn the wheel down to jog (gaining better weapon control) and once near the door wheel down again to have the fast walk for CQB.
If you run and instantly want to walk slow, turn the wheel mouse 3 times down (if you got used to the system and master it), or simply push the movement key and you walk slow.
Same if you run and want to walk fast, use the wheel two times down, or push movement key and one wheel up.

As I know all mousewheels do not really have a totally fluid scroll, but small steps/'clicks'. Every wheel 'click' will be a moving speed.
And the problem with splinter cell as I remember is, you have to many moving steps to scroll between.
 
Apr 21, 2003
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An extension of my mousewheel movement suggestion. Now with crouch/kneel:

Sitting (Equivalent to the upright Sneak movement)
- The slowest crouch movement is sitting. That means you turn the mousewheel down when crouching slow, the speed keeps, but when you stop moving the soldier will seat on his butt.
- Allows the greates (and longest) weapon accuracy for a non-prone position.
# This feature was implemented for snipers in Rogue Spear and it rocks (see attached picture)

Slow Crouch (Standart) (Equivalent to the upright Slow Walk movement)
- You crouch slow and silent trying to have a low stance as possible.

Fast Crouch (Equivalent to the upright Fast Walk movement)
- It is like a fast walk but ducked, near the same speed as upright.
- Your stance is higher.

Ducked Run (Equivalent to the upright Jog or Run movement)
- No matter if you jog or run, if you crouch you run crouched which is about the same fast as the upright jog.
- Standing up again when running ducked (which is just a stance raise) will take you to jog.

Crouched Sprint (Equivalent to the upright Sprint movement)
- When you sprint you can hold, or push the crouch key and you will continue to sprint, but duck a bit. That makes you 'smaller', but drops speed a bit too.


This feature works that way:
- When you have your upright movement, the crouch will be the ducked equivalent to this movement (slow walk=slow crouch, fast walk= fast crouch, jog/run=ducked run, sprint=ducked sprint), but when you crouch and use the movement key you just toggle between the stadart speed, the slow crouch and ducked run (same as you toggle between the slow walk and jog when upright).
- When you sneak walk the crouch wont bring you to the sitting position. The sitting is an extra feature you have to switch to with the mousewheel when crouched.

The crouched movements beeing equivalent to their upright counterparts makes sense, because when you run, or jog you want to lower your stance a bit sometimes, therefore you need just to hold/push the crouch key without any further adjust. You see real operatives often performing some ducked fast movement (SWAT), ducked run/sprint (Infantry).
To be honest that could be an essencial feature in INF when you move around and try to avoid beeing a big target (as in real life).

-------

Prone:

Thats simple, you can just toggle with the movement key or mouse wheel between the slow crawl (when you stand up you will walk slow) and the fast crawl (you'll jog when stand up).

When you crawl slow I would like to have a feature/ability by moving the moseuwheel down once and you can crawl extra slow where you can even keep the sights aimed.
 

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ravens_hawk

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The other problem with splinter cell was you had two movement speeds you used: Fast and Slow. I don't think I used anything in between.

@Psycho ZOMG R6:RS teh awesomo
 
Apr 21, 2003
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Awesome game, truly. If the netcode were better I would play it more often.
I´m amazed by the player stances when you crouch, including this 'meditation seat'.
 
Apr 21, 2003
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An addition to the mouse scroll movements suggestion, now about stamina and weapon accuracy.

Upright Movement (Post #20)

Accuracy (Walk)
When you walk you have a very good weapon accuracy, because the movement is flat and you have less bobbing at the shoulder. Of course the slower you walk, the more accurate the weapon is.
Stamina (Walk)
Walking takes no stamina (maybe the fast walk, only over a large time span).
When Sneaking and Walking Slow you rest (stamina refills), even when you have the weapon sholdered. Walking Fast doesn't refill stamina.

Accuracy (Jog/Run)
Jogging and especially running causes a lot of bobbing and the weapon isn't that accurate (so it's more useful walking fast in CQB than jogging).
Stamina (Jog/Run)
Jogging takes stamina, but slowly so you can jog long (even when the weapon is held at the shoulder).
Running takes much more stamina, sprinting even more, but sprinting is slightly faster than running.


Crouched/Ducked Movement (Post #26)

Accuracy (Slow/Fast Crouch)
I don't see why INF2.9 has so much weapon sway when crouching. Infact you can crouch at a very low stance (including fast crouch) and the weapon is held as steady and accurate like when you walk upright.
Stamina (Walk)
But it makes you hell of tired when moving that way to long (I tried it).
Aiming rifles makes you even more tired (it's hard).

Accuracy (Ducked Run)
When you run ducked (jog is also a 'ducked run' when ducked) the weapon accuracy is no way worse than the upright jog.
Aiming rifles makes you much more tired.
Stamina (Ducked Run/Sprint)
But it makes you tired fast.
Ducked sprint has a higher stance.



Well, as said crouched movement never decreases your steady weapon position/accuracy and you can move at a very low stance (just about 10cm higher), but crouched movement is hard to perform for to long and makes you tired much faster.
Even if you still can go on at the crouched movement, when you stand up you feel pretty tired.
 
Apr 21, 2003
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@Crowze:
As you suggested this mouse scrolling movement thing, how the team liked it? Especially the coders? Muahah.


About animation:
As gal-z said totally fluid speed scroll would be hard on animations, maybe impossible, but the few speeds require just few animation layers.
I even think the 'sneak', 'slow walk' and the 'fast walk' (plus their crouched counterparts) require all the same animaton just in different speeds.
The sneak uses normal steps, but makes them very slow. The slow walk makes the same steps but faster. The fast walk makes the same steps too, but even more faster.

The jog, run, the sprint and the ducked run and sprint require unique animations I think.

In total 7 movement animations (walk, crouch / jog, run, ducked-run / sprint, ducked-sprint).
 

gal-z

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When u sneak around it's definately a differnet movement, as you try to silence the noise of your foot hitting the ground (there are several methods to do this effectively).
Anyway you have to consider that some people have bad mousewheels, or very differnet mousewheels, or no mousewheels at all, so I would strongly suggest to avoid it.
 
Apr 21, 2003
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Do you have no wheel? I don't know about HL2 beeing available on Mac, but the standart mac mice have no wheel, but I´m sure all the mac gamers allready have a mouse with a wheel, don't they?

I tried various mice and some had real clicks when you scroll it (my actual Razer Diamondback Plasma), my previous had real hearable clicks. Another had real fluid scroll, but still you could feel it engaging during the scroll.

Anyway, I would find it pity to drop such a nice feature.
 

Harrm

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Anyway you have to consider that some people have bad mousewheels, or very differnet mousewheels, or no mousewheels at all, so I would strongly suggest to avoid it.

I dont have one. I'm what you would call "poor."

--Harrm