That doesn't scare me. Like others have said: it's not important on how much planets the map take place, but how much themes the maps include. Just because dozens of science-fiction movies/books make us believe that planets have 1 geographic area, doesn't mean it's actually true.Selerox said:Every map in UT2007 will be set on the same planet.
Actually if I remember rightly that was the original plan for Unreal 1, way back in the design phase. I bet you'd be right about that, it's too interesting an idea for Epic to have just forgotten about- and the technology now exists.Selerox said:Maybe that's Epic's idea for the future. One planet full of players, interlinked maps. I'd put cash on it being a future goal for Epic.
I trust Epic before game magazine articles... vis-a-vis PSM.Kantham said:^ Possibly it is because it's all true stuff?
NO MORE EGYPTIAN PYRAMID LEVELS. I want more spaceships.hal said:I'm sure if they try hard they can come up with a way to implement a floating pyramid, a fetid sewer, some sort of eternal cave, possibly a sub pen, at least some kind of command center, something a little dreary, perhaps a factory with a conveyor, a monastery on a floating precipice, and most definitely some sort of floating ship.
See what I mean?
Sir_Brizz said:It just doesn't seem feaasible. All the maps being on one planet will limit how many remakes can be made. It just made sense for arenas to be on different planets, just like sports arenas are in different cities and countries.
Did you even read the first post?gregori said:since when did epic say that all maps on the one planet
gregori said:since when did epic say that all maps on the one planet
Selerox said:There was no quote in the article, but the meaning was 100% clear. It stated that it was being done to help bring more cohesion to the game. Which is all-in-all a pretty specific set of things to say about a game, unless you know you're right.