Proph U2 is a long way away. I think that perhaps we should wait till u2 comes out and then based on the influx of new people decide weather or not to split forums.Originally posted by Prophetus
I see and understand your points, but think about this. The next version of Unreal ED WILL be more complicated. Newbies will burn brain cells trying to figure it out. Although everyone is used to the Editing forum, we must think about new users.
The Editing forum is a bit quiet now, but when Unreal 2 comes out, this place will be one of the sources for information. We should make getting that information as easy as possible.
I hate it, please change it back 14 73.68%
I dont like it but I can live with it 2 10.53%
I like it but it doesnt matter much to me 1 5.26%
I love it, change it back and DIE 2 10.53%
Total: 19 votes 100%
Prophetus I see and understand your points, but think about this. The next version of Unreal ED WILL be more complicated. Newbies will burn brain cells trying to figure it out. Although everyone is used to the Editing forum, we must think about new users.
The Editing forum is a bit quiet now, but when Unreal 2 comes out, this place will be one of the sources for information. We should make getting that information as easy as possible.
What code language will U2 use? A new UScript? Are UT mutators compatible with U2?
Legend's Chris Hargrove explained in this thread on Infogrames' U2 forum:
We are still using UnrealScript, although for level designers we also have a simplified "higher level" language (written by Mike Fox) that sits on top of UnrealScript, specifically for AI scripting purposes. As for the mutator issue, that remains to be seen.