Hi, here are a couple of minor things I noticed while playing the excellent v2.8. Most of them are completely unimportant, and it really doesn't matter if you fix them or not, but I figure I'll point them out anyway in case you want to. Thanks for making Inf, by the way. /infopop/emoticons/icon_smile.gif
1. Muzzle flashes always appear in the middle of the screen, regardless of whether the gun is shouldered or not.
2. Sometimes when I go prone, the bot that's covering me stands on top of me and won't get off, preventing me from getting up! Usually I just drop a grenade and kill both of us, but it would be nice if the bots would just not stand on me in the first place. /infopop/emoticons/icon_smile.gif
3. An awful lot of the grenades from the H&K69 are duds. I'm thinking that it might happen when the grenade collides with a player first before hitting a wall, although it could be something else (maybe it's intentional; I don't know).
4. The bots in Inf, like those in UT, jump off of objects a lot. Problem is, Inf has realistic falling damage, so the bots often end up hurting themselves just by running around the level.
5. If I'm looking through a scope when the round ends, the camera remains zoomed in after it's moved to focus on one of the players.
6. My view moves down slightly after I switch to the hand grenade.
7. The artillery guns are basically useless, since they're so hard to aim. If the player's view was moved so it was looking down the sights, this probably wouldn't be a problem.
8. When the character goes prone or moves into an area that's too low for him to stand in, he automatically shoulders his gun.
9. The movement speed seems awfully fast, both in terms of real-life and of the speed of the running animation.
10. When a player shoots while his third-person model is in the middle of the idle animation (use "behindview 1"), it looks like he's accidentally firing his gun into the ground.
11. The crawling animation doesn't loop. It just plays once, and then the player slides along the ground in the prone position.
12. I just wanted to comment on how much the placeholder swimming pose looks like a guy who has to urinate but can't find a bathroom. /infopop/emoticons/icon_smile.gif
1. Muzzle flashes always appear in the middle of the screen, regardless of whether the gun is shouldered or not.
2. Sometimes when I go prone, the bot that's covering me stands on top of me and won't get off, preventing me from getting up! Usually I just drop a grenade and kill both of us, but it would be nice if the bots would just not stand on me in the first place. /infopop/emoticons/icon_smile.gif
3. An awful lot of the grenades from the H&K69 are duds. I'm thinking that it might happen when the grenade collides with a player first before hitting a wall, although it could be something else (maybe it's intentional; I don't know).
4. The bots in Inf, like those in UT, jump off of objects a lot. Problem is, Inf has realistic falling damage, so the bots often end up hurting themselves just by running around the level.
5. If I'm looking through a scope when the round ends, the camera remains zoomed in after it's moved to focus on one of the players.
6. My view moves down slightly after I switch to the hand grenade.
7. The artillery guns are basically useless, since they're so hard to aim. If the player's view was moved so it was looking down the sights, this probably wouldn't be a problem.
8. When the character goes prone or moves into an area that's too low for him to stand in, he automatically shoulders his gun.
9. The movement speed seems awfully fast, both in terms of real-life and of the speed of the running animation.
10. When a player shoots while his third-person model is in the middle of the idle animation (use "behindview 1"), it looks like he's accidentally firing his gun into the ground.
11. The crawling animation doesn't loop. It just plays once, and then the player slides along the ground in the prone position.
12. I just wanted to comment on how much the placeholder swimming pose looks like a guy who has to urinate but can't find a bathroom. /infopop/emoticons/icon_smile.gif