Project name:
TBA
Brief description:
In production for about 2 months now, our mod focuses on continuing with what customut(UTComp) brought to the table and enhancing on those features as well as adding new features. There will be 3 physics modes : Vanilla UT3, Quake 3, Fast Paced UT/Quake style modes. These modes will be voteable via console and gui. We have already completed the UT/Quake style mode with tweaks to all weapons, air control, etc. A video of this mode can be found here : http://www.livevideo.com/video/2B34A82210924970A75109CAD33E65A6/utq-trick-video-1.aspx It might need a few tweaks but it is pretty stable and has already been optimized for netplay. For these 2 new modes we have recreated Quake 3's Campgrounds(DM6) and Temple of Retribution(DM7). DM6 has already been publically released, just look for creepyd's version. Here are some early screenshots of our next quake map remake DM7:
http://www.btinternet.com/~creepyd/DM7/Image1.jpg
http://www.btinternet.com/~creepyd/DM7/Image2.jpg
Also, one of our coders is working on a new cpma style hud. Here is an SS:
http://img110.imageshack.us/my.php?image=weaponbarnq3.jpg
We are also adding Rocket Arena. You can already Rocket Jump in our new physics mode so basically its just a matter of setting up the gametype with appropriate settings as well as creating a map or 2.
Current Estimated Completition of Mod
60%
Compensation:
Can be arranged.
Technology:
Target System: High-End PC
Graphics Technology: Unreal Engine 3
Programming Language: UnrealScript
Talent needed:
Lead Programmer
We're currently looking for another programmer to help assist our main coder to finish up our mod.
Mapper
Could use another mapper to help with creating maps for our new maps as well as Rocket Arena.
Team structure:
CreepyD - Mapper
LilthsDarkShadow a.k.a LDS - Main Coder
Bloodshot - Coder
Kiff - HUD Coder
Website:
TBA
Contacts:
dan2003@optonline.net - bloodshot
AIM - chillenz01
TBA
Brief description:
In production for about 2 months now, our mod focuses on continuing with what customut(UTComp) brought to the table and enhancing on those features as well as adding new features. There will be 3 physics modes : Vanilla UT3, Quake 3, Fast Paced UT/Quake style modes. These modes will be voteable via console and gui. We have already completed the UT/Quake style mode with tweaks to all weapons, air control, etc. A video of this mode can be found here : http://www.livevideo.com/video/2B34A82210924970A75109CAD33E65A6/utq-trick-video-1.aspx It might need a few tweaks but it is pretty stable and has already been optimized for netplay. For these 2 new modes we have recreated Quake 3's Campgrounds(DM6) and Temple of Retribution(DM7). DM6 has already been publically released, just look for creepyd's version. Here are some early screenshots of our next quake map remake DM7:
http://www.btinternet.com/~creepyd/DM7/Image1.jpg
http://www.btinternet.com/~creepyd/DM7/Image2.jpg
Also, one of our coders is working on a new cpma style hud. Here is an SS:
http://img110.imageshack.us/my.php?image=weaponbarnq3.jpg
We are also adding Rocket Arena. You can already Rocket Jump in our new physics mode so basically its just a matter of setting up the gametype with appropriate settings as well as creating a map or 2.
Current Estimated Completition of Mod
60%
Compensation:
Can be arranged.
Technology:
Target System: High-End PC
Graphics Technology: Unreal Engine 3
Programming Language: UnrealScript
Talent needed:
Lead Programmer
We're currently looking for another programmer to help assist our main coder to finish up our mod.
Mapper
Could use another mapper to help with creating maps for our new maps as well as Rocket Arena.
Team structure:
CreepyD - Mapper
LilthsDarkShadow a.k.a LDS - Main Coder
Bloodshot - Coder
Kiff - HUD Coder
Website:
TBA
Contacts:
dan2003@optonline.net - bloodshot
AIM - chillenz01
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