XMP Stock Map Bugs

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IndianPsycho

Registered user
Feb 17, 2004
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www.free-monkey.com
Please post known bugs in the XMP stock maps here (preferably with a screenshot) so that they may be fixed in UTXMP.
I'll be deleting all off-topic/unhelpful posts in this thread.
 
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Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
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teh Intarweb, duh
Garden - stuck in front corner of base using raptor w/ boost.
 

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Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
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teh Intarweb, duh
Rampant- Hole in map along side wall

People (gunners specifically) have hidden arti's down here. It is hard because you fall very far; I believe they are using the gunner rocket launcher trick to soften their fall in order to survive it.
 

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Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
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teh Intarweb, duh
SunsetBeach - Look at the radar. I like hiding w/ arti here because people think I'm in a hacked part of the map and can't get me, thanks to the radar map not being extended to all corners. FMI should make sure the Radar maps extend to all edges/corners of the actual maps!

There is also a hole or two in this map somewhere. One is outside, getting under the ground somewhere. The other is in a corner in the cave, where it is fun to hide a turret or two :)
 

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Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
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16
teh Intarweb, duh
IndianPsycho, you should make this a sticky in the U2XMP forum also. Just place a link to here, and have Xaero lock the thread but keep it sticky.
 

Xaero

Who Dey!
Oct 11, 2003
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www.xaero.us
Any map where terrain is upside down has the possibility of getting behind this. I know this was pretty much fixed in Sunset Beach, but rampant has a few tricky spots.
 

Naib

New Member
Jan 31, 2004
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Map hole above the red base in garden
 

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Xaero

Who Dey!
Oct 11, 2003
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Bleeder said:
IndianPsycho, you should make this a sticky in the U2XMP forum also. Just place a link to here, and have Xaero lock the thread but keep it sticky.

Indy is perfectly capable of locking threads in that forum himself, but I appreciate the thought. ;) :D
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
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teh Intarweb, duh
Alcazar - Someone help me with this one. There are holes all over :( You can get to edges of the map very easily with slope/dodge-boost/mine jumps, or even with a tank slowly driving up the mountainsides. At some of these edges, if you push over the edge, or fall down the side of the mountain while hugging it, you fall behind/under the map :(

Here is one I can reproduce ez, although, again, I think it is only survivable w/ a gunner firing a rocket just before hitting bottom. It's about halfway between me and the tank... hang close to the wall and fall there. You will fall into limbo :(
 

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Mantik

Master Beta
Apr 2, 2004
1,029
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Philthy
Damnit Bleeder I spent 45 minutes tonight making my own screenshots for all those holes and I come here and find out that you've already done them all. You sir, suck ;P

There is a hole in Sunset Beach I've gotten a half a dozen times in the basement that gets you stuck under the base, but I haven't been able to duplicate it. Quite a few other holes I've found that I can't duplicate, but get stuck in every now and then.. most include getting stuck inside of something, and not necessarily a hole that you can fall into.. I'll remember to take screenshots of them next time they happen.

:?
 

Mantik

Master Beta
Apr 2, 2004
1,029
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Philthy
Ok, I found the Sunset hole.
 

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[Lithium]

New Member
Aug 19, 2004
55
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Waterloo, Canada
Sunsetbeech



The pink dot shows where if you crouch and walk over to you can then jump up into the map.

Sunsetbeech/Garden



These map bugs arnt ones where you can use to get behind the map, they are more just graphical errors, but errors all the same. The errors where the faces are not properly aligned are in both Sunsetbeech and Garden along the outside of the inner node room for both blue and red bases.

Garden



These first images show where if you drive a raptor you can get behind the map. The last shot is one of me behind the red wall in the previous image with the raptor I used to get in there beside me.



The last two images show where you can jump into geometry right behind and above the garage doors on both sides of both the bule and red bases. In the first shot the reticule is over the part that I jumped up into in the second shot.



The last three images show a very thin face on a rock that sticks up that I've been caught on on more than one occation. I have at least one memory of running an artie and getting killed b/c I didn't have enough skill points to boost jump over it, really annoying. While not a huge bug I hope it gets fixed all the same.

I bet the new UTXMP vehicle code will fix most if not all of the vehicle map bugs in XMP. I know there are many more bugs on the other stock maps I just havn't gotten around to them yet :)
 

iddQd

Yours truly
Dec 26, 2001
1,219
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Sweden
Ok a few Lowlands bugs.

Screen1
It's the pipe at Landlocket Deploypoint which isn't totally connectied to the side, looks crappy.

Screen2
This is just behind the artifact nodes in Lowlands, if you stand here you get totally stuck and have to suicide.
 

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iddQd

Yours truly
Dec 26, 2001
1,219
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Sweden
Oh and as you probably knew, you can boost jump as a ranger up onto the mountains in Sirocco... if you didn't, tell me and I'll show you.
 

Zaknafein

XMP Beta Tester
Oct 2, 2003
254
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Visit site
FOR THE LOVE OF GOD ...

Fix the map bug in Lowlands behind the inland generator deploy. The area around the round vent (torwards the blue side) has been a thorn in my side for far too long.
 

Mantik

Master Beta
Apr 2, 2004
1,029
0
0
Philthy
Zaknafein said:
FOR THE LOVE OF GOD ...

Fix the map bug in Lowlands behind the inland generator deploy. The area around the round vent (torwards the blue side) has been a thorn in my side for far too long.

Got screens?
 

ScorpioProX

New Member
Sep 2, 2004
46
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Hi don’t know if you guy's know this but the mountains in Sirocco are not so save to drive on...
AND I LIKE TO DRIVE!! :D
So here is a pick of the bug, also its not save to drive close to the site of the map up there (Close to the deploy point) no pick from that...

As you can see there is an invisible floor there... :eek:
But when you’re on it there is no telling what will happen, I kept driving off at first. But as you see I find a way to stop the car, just so I was able to show you this!
When it stopped it did not wanted move again... :mad:
 

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iddQd

Yours truly
Dec 26, 2001
1,219
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Sweden
Well Legend didn't make it possible to even be there on purpose. If FMI's smart they'll put up invisible walls so one cant get up there at all.
 

NRK

Nercury
Apr 20, 2004
240
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Lithuania
iddQd said:
Well Legend didn't make it possible to even be there on purpose. If FMI's smart they'll put up invisible walls so one cant get up there at all.

NOOOOOOOOOOOOOOOOOO :D
 

ScorpioProX

New Member
Sep 2, 2004
46
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Why, is it 2 unreal?
It just adds to the diversity of the game...
I mean getting up there does not make you win the game; it’s just another possibility...
Well in my opinion...
 
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