Hostage Rescue...

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MisterP

Hmm, Upgrades... 2.86 to 2.9.. rock on!
Dec 26, 2000
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There's been a lot said about how flexible the EAS system is, but I was wondering if it is flexible enough to do some sort of hostage rescue scenario.

I was thinking along the lines of something like rescuing a couple of bots :eek: and escorting them to the extraction zone. The defenders are responsible for securing and keeping the hostages, however, if they are killed by a defender whilst under the defenders control, they would loose the round. If the hostages were killed by an attacker, then they would loose the round.

The attackers obviously have to acquire the hostages, maybe by just bumping into them or choosing the option to provide backup. Then, the defenders have the "right" to kill the hostages and win the round.

I'm just throwing some ideas around at the moment and I don't know if it's even possible. What do you think?
 

FieldMedic

Less good UT Player ever
Aug 30, 2001
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Maybe replacing a flag model (as the one of a CTF) by a hostage model can be a good trick
This way the hostage doesnt have to be a bot with all the bot navigation problem it can have (and you can carry him on your back :D)
 

(SDS)benmcl

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May 13, 2002
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I was reading recently a tutorial concerning making a bot follow someone, cowardly running away when getting shot, not letting the leader get to far away and such. May be of some use. If I can find the bloody thing.
 

MisterP

Hmm, Upgrades... 2.86 to 2.9.. rock on!
Dec 26, 2000
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Yeah, I did think that the bots would be a problem, the trick would be to get them to stick to you regardless of where you go (within reason of course). But maybe someone on the dev team can say if it's feasible with EAS?

This would open up all sorts of possibilities though. Extract CD, rescue hostages and blow up the installation on your way out.
 

w00p

Windows at its best
Damn you! I was just going to note that this was only possible with a nali pawn! :p

It still says "habouji"... :D

edit:Actually, if you subclass it, edit some scripts, you could make it follow you, but overall, I'm saying no to this for a reason.

  1. It would be very complex, though that isn't the biggest concern
  2. The pawns aren't member of any team, they're just actors, thus the sniper actors fire at them, so you'll need to find an other extraction method, and I guess you wouldn't come in with a humvee, protected by snipers, then desert it to leave with an UH60 somewhere hovering over unprotected area...
  3. Its just an unbalanced mission addition. Though you could say it gets balanced cause both teams have to do it eventually, but defending just gets way too easy.
 
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Big_Duke_06

Charlie Don't Surf!
May 25, 2003
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I like the carrying the hostage idea... Throw them over your shoulder, fireman style. Heh. Player carrying the hostage gets bulk bumped up huge and can only use pistols with hostage on shoulder? You'd have a slow moving player with limited defensive capabilities that would need the full support of his team... Making for good gameplay.

Matthew
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Good stuff and the Nali was the first thing comming to my mind here too.
Problem with hostage rescue is always the fact if someone can kill the hostages or not. Sure you can simply end the round if the hostages got killed or let the team that kills them loose or you can make them more or less bulletproof. Prob then would be that you would start using them as some sort of shield maybe. Plus some other problems that will show up while thinking more about it I guess.

Well we have another post already speaking about the specialist spawning at some other place. This in combination with removing all weapons for the specialist at the time he spawns would make him the 'hostage' the rest of the team would need to rescue. Maybe give him only a knife so that he can start to make his way out by himself instead of needing to wait for the other guys to step thru the door cause it can be a bit boring for the specialist to wait for his rescue all day.
But it would be a cool combination... specialist = hostage.

Beppo
 

MisterP

Hmm, Upgrades... 2.86 to 2.9.. rock on!
Dec 26, 2000
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(SDS)benmcl
This is a script to convert a nali into a civilian. Anyuse?

Thanks ben, but unfortunately I'm no mapper or scripter. Maybe this could be turned into some sort of mutator?

However, I do like the idea of carrying them out on your back and the link to the Specialist Idea sounds like an excellent one. I'd agree that if you bulletproof the hostage then yes, you would use them as some sort of shield. Therefore I don't think it would be a good idea to do this.

Big_Duke_06
I like the carrying the hostage idea... Throw them over your shoulder, fireman style. Heh. Player carrying the hostage gets bulk bumped up huge and can only use pistols with hostage on shoulder? You'd have a slow moving player with limited defensive capabilities that would need the full support of his team... Making for good gameplay.

This sort of sounds like you could be rescuing fallen comrades. You've got to go in and pull them out.
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
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One of the things I really liked about TO was rescuing hostages. You would go in kill the terrorists and extract the hostages. In reality this is not much different than the current EAS accept the goal is hostages and not a CD and the hostages move on thier own. The scoring for the game is quite simple. The defenders aka terrorists score by holding on to hostages. The attackers score points by rescuing hostages. Now the attackers loose points for each hostage killed but if the hostage is by the attacking team the defenders gain a point. This means that it is likely that they will use the hostages as human shields. The down side to this is that the hostage is going to be less than silent "<sniff>please don't kill me". On the other hand the defenders can shoot a hostage without the attackers gaining any points. They simply loose the points for that hostage but they insure the hostage won't be rescued.

I have some other ideas for this game type.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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INF is not about terrorism or terrorists... please do not use these terms or compare us in any way with TO or CS, thanks.

[TO and CS are cool games on their own of course and have my respect. But INF is so different that any kind of comparisson has to fail and so is not appreciated.]

Well to 'simulate' a hostage rescue is possible right now of course. Only thing not so 100% possible would be the fact to get the hostages OUT to an extraction point. But this should not limit you to use hostages as a mission objective at all. Simply set it up to be the final objective in your map and let a chopper drop in directly after 'opening the gate' or whatever. So you get your hostage rescue without someone playing the hostage and without the extra need of scripts. Just place some 'deco' Soldiers in your map like we did in the shooting range and let them play the hostages... maybe even give them some skins with torn clothing or whatever.

So, for the standard 'go there and do this to release the hostages' mission type you have everything you need already.

For the case the hostages have to get to an extraction point you can try out some Nali guys with some simple script changes allowing them to use our soldier model and animations to run/walk around.

For the case the specialist should become the hostage or the guy that needs some help from his team mates but spawns at a different location a little script can archive this easily. I guess I will get some time tonight to test this out.

later,

Beppo
 

das_ben

Concerned.
Feb 11, 2000
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I can do the mapping part of the project [no original maps though, just conversions of maps I'm currently working on] if a coder wants to bring this on.