this is my log file maybey someone can do something whit it
Log: Log file open, 07/14/01 23:23:15
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\GAMES\UNREALTOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: FAFIANI2
Init: User: fafiani2
Init: Memory total: Phys=130496K Pagef=1966652K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=1000.023342 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Log: LoadMap: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16410->16407; refs: 224628
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 1
ScriptLog: Login: yourikill
Log: Possessed PlayerPawn: TFemale2 CityIntro.TFemale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 30599K vram, 30597K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=NVDD32.DLL
Init: D3D Device: szDescription=NVIDIA RIVA TNT2
Init: D3D Device: wProduct=4
Init: D3D Device: wVersion=12
Init: D3D Device: wSubVersion=1
Init: D3D Device: wBuild=522
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=40
Init: D3D Device: dwSubSysId=-2004348752
Init: D3D Device: dwRevision=21
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=2
Init: D3D Detected: NVidia video card
Init: D3D Detected: Riva TNT2
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
Init: D3D Driver: Supports w-buffering
Init: D3D Driver: VidMem Disposition: 63 0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 34.431236 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: Video memory fill is complete
Log: D3D Driver: Preloaded 0K/34590K (1)
Log: URL: Adding default option Name=yourikill
Log: URL: Adding default option Class=BotPack.TFemale2
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=SGirlSkins.army
Log: URL: Adding default option Face=SGirlSkins.Lauren
Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo
Log: Browse: Index.unr?entry?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: yourikill
Log: Possessed PlayerPawn: TFemale2 Entry.TFemale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (216.27.43.133)
Init: WinSock: I am 10 (10.3.1.2)
ScriptLog: Received new IRC server from UpdateServer: irc.utgames.com
Log: URL: Adding default option Name=yourikill
Log: URL: Adding default option Class=BotPack.TFemale2
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=SGirlSkins.army
Log: URL: Adding default option Face=SGirlSkins.Lauren
Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo
Log: Browse: 213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=1707344859 STATS=1
DevNet: PendingLevel received: FAILURE Server is already at capacity.
Log: Pending connect to '213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo?Checksum=6fb101bb58cc1a7eafbb38ce983af37b' failed; Rejected by server
NetComeGo: Close TcpipConnection0 07/14/01 23:24:20
Exit: WinSock shut down
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (216.27.43.133)
ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
Critical: ATcpLink:estroy
Critical: UObject::ConditionalDestroy
Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0)
Critical: ShutupSound
Critical: ULevel:estroyActor
Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0)
Critical: UObject:rocessEvent
Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0, Function UBrowser.UBrowserGSpyLink.FoundSecretState.Tick)
Critical: AActor::Tick
Critical: AInternetLink::Tick
Critical: ATcpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/14/01 23:24:51
Log: Log file open, 07/14/01 23:23:15
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\GAMES\UNREALTOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: FAFIANI2
Init: User: fafiani2
Init: Memory total: Phys=130496K Pagef=1966652K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=1000.023342 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Log: LoadMap: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16410->16407; refs: 224628
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 1
ScriptLog: Login: yourikill
Log: Possessed PlayerPawn: TFemale2 CityIntro.TFemale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 30599K vram, 30597K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=NVDD32.DLL
Init: D3D Device: szDescription=NVIDIA RIVA TNT2
Init: D3D Device: wProduct=4
Init: D3D Device: wVersion=12
Init: D3D Device: wSubVersion=1
Init: D3D Device: wBuild=522
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=40
Init: D3D Device: dwSubSysId=-2004348752
Init: D3D Device: dwRevision=21
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=2
Init: D3D Detected: NVidia video card
Init: D3D Detected: Riva TNT2
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
Init: D3D Driver: Supports w-buffering
Init: D3D Driver: VidMem Disposition: 63 0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 34.431236 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: Video memory fill is complete
Log: D3D Driver: Preloaded 0K/34590K (1)
Log: URL: Adding default option Name=yourikill
Log: URL: Adding default option Class=BotPack.TFemale2
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=SGirlSkins.army
Log: URL: Adding default option Face=SGirlSkins.Lauren
Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo
Log: Browse: Index.unr?entry?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: yourikill
Log: Possessed PlayerPawn: TFemale2 Entry.TFemale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (216.27.43.133)
Init: WinSock: I am 10 (10.3.1.2)
ScriptLog: Received new IRC server from UpdateServer: irc.utgames.com
Log: URL: Adding default option Name=yourikill
Log: URL: Adding default option Class=BotPack.TFemale2
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=SGirlSkins.army
Log: URL: Adding default option Face=SGirlSkins.Lauren
Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo
Log: Browse: 213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=1707344859 STATS=1
DevNet: PendingLevel received: FAILURE Server is already at capacity.
Log: Pending connect to '213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotPack.VoiceFemaleTwo?Checksum=6fb101bb58cc1a7eafbb38ce983af37b' failed; Rejected by server
NetComeGo: Close TcpipConnection0 07/14/01 23:24:20
Exit: WinSock shut down
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (216.27.43.133)
ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
Critical: ATcpLink:estroy
Critical: UObject::ConditionalDestroy
Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0)
Critical: ShutupSound
Critical: ULevel:estroyActor
Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0)
Critical: UObject:rocessEvent
Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0, Function UBrowser.UBrowserGSpyLink.FoundSecretState.Tick)
Critical: AActor::Tick
Critical: AInternetLink::Tick
Critical: ATcpLink::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/14/01 23:24:51