TWD said:
suggestions
With restock on one empty have the start ammo set to like 999. Right now you have to emtpy the weapon and then have it switch automatically to a different weapon before it restocks the other weapon. I think you could say this in your code "each weapon starts with 999 ammo, if ammo < 998 then set ammo to 999" then you could maybe change the ammo count so it just shows an infinity sign instead of an ammo count.
I have considered this quite a bit, because I thought it might be a useful function. However, I don't like the idea of "unfettered unlimited ammo" that this would produce. The idea behind One Empty is that when you run out of ammo, chances are you are not going to think to immediately switch back to that weapon when you are in the middle of a firefight. Besides, One Empty is basically useless for a completely fair 1v1 game.
Full health on kill. Mostly for use in a 1on1. When I kill my opponet I will be given full health again. This way when the other player spawns we both have 100% health all weapons no shield and you are both completely equal.
Piece of cake. In the version I release tonight, simply select Regenerate from the Health Type combo box and set Regen pct to 100. This will give you 100% health every time you get a kill.
Option to only give weapons in map. Some maps don't have all the weapons. An option should be in there to keep it taht way. So if we're playing citadel I won't spawn with a flak cannon.
As before, this is something I have considered adding, especially from the example you gave of Citadel. The flak was not meant for that map. The reason I haven't added it to this version is because it doesn't seem useful. Since everyone gets the flak when the map starts, it's not really unfair....still the open/closed areas of some maps don't fit spam centered weapons like that. I'll continue considering this.
Ability to turn on/off individual types of pickups ammo etc. Maybe I want to have it set so that you start with all weapons that are in the level but you don't restock. You can pickup ammo in the level, but I want to turn off all the minigun ammo because the minigun is lame.
IMO this is quite a ways beyond the scope of this mutator. Maybe some others can offer their opinions?
With these things I could then setup a nice 1on1 with someone. Turn on infinite ammo for weapons and only give weapons that are in the map. Then turn off all the pickups and have 100% health on kill. Then when we spawn we both are equal no matter where we spawn. If I kill the other player we will both have the same ammount of health ammo and shield, hence it's still equal. This would effectivly get rid of the current 1on1 gameplay which centers mostly around camping the powerups (map controll). Also without any shields, and not allowing them to go over 100% health it would destroy the overly conservative gameplay of current 1on1 play.
Regenerating ammo is probably your best option. If you set the Ammo Rech Rate to 1, it will recharge fast enough that it won't make any difference. By the time you fire once and wait for the cooldown, you already have 1 back. As far as I can tell, though, small variations in ammo, health, or shield is pretty negligible.
Please some others give their opinions. Also,
A NEW VERSION IS RELEASED! D/L FROM THE FIRST POST!