I was thinking about having a civilian addition based game mode.
CAB (Civillian Adittion Based) would work like this:
spawn random civillians. bot controlled, unnarmed, low poly, avoidant type civillians. they would be spawned in random places on any sort of 45- degree surface. yes, that would include ontop of buildings, but thats humorus gameplay.
the whole point of this is that for the blue team to score +1 point for every civillian killed, and the red team members to get -10 points for every civillian the red team members kills. the reason such a large number is chosen is due to the fact that red team WILL NOT WANT TO KILL CIVILLIANS. this way, a blue team member can take hostage a civilian to save his ass, and a red team member would have to use his tactical knowlage to solve the situation.
once all civillians are killed, or all red team members are killed: the blue team wins. once all the blue team members are killed: the red team wins.
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CAB (Civillian Adittion Based) would work like this:
spawn random civillians. bot controlled, unnarmed, low poly, avoidant type civillians. they would be spawned in random places on any sort of 45- degree surface. yes, that would include ontop of buildings, but thats humorus gameplay.
the whole point of this is that for the blue team to score +1 point for every civillian killed, and the red team members to get -10 points for every civillian the red team members kills. the reason such a large number is chosen is due to the fact that red team WILL NOT WANT TO KILL CIVILLIANS. this way, a blue team member can take hostage a civilian to save his ass, and a red team member would have to use his tactical knowlage to solve the situation.
once all civillians are killed, or all red team members are killed: the blue team wins. once all the blue team members are killed: the red team wins.
Feedback