Hello
I think it will be good to add these features in the future of Infiltration , it will add another part of realworld and more things to do for the player (so a better gaming experience)
Rank : based on results of a round : sergent , colonel etc.... not only based on number of kill but on accuracy, team play (difficult value to give to a player) or efficiency with a class based weapon... or Rank affected randomly by the program in the beginning of a round
Class based character : medic , sabotage , sniper, support , etc... everyclass with a different accuracy and cash for their weapon loadout / or specific loadout , more realistic to simulate different military jobs at war
Special Ability depending on a class or a rank (if rank is added) to simulate difference between 2 human in real life : one will be more resistant, another more accurate etc ...
I think it would be a big step toward a standalone game i will enjoy to buy
Bye
I think it will be good to add these features in the future of Infiltration , it will add another part of realworld and more things to do for the player (so a better gaming experience)
Rank : based on results of a round : sergent , colonel etc.... not only based on number of kill but on accuracy, team play (difficult value to give to a player) or efficiency with a class based weapon... or Rank affected randomly by the program in the beginning of a round
Class based character : medic , sabotage , sniper, support , etc... everyclass with a different accuracy and cash for their weapon loadout / or specific loadout , more realistic to simulate different military jobs at war
Special Ability depending on a class or a rank (if rank is added) to simulate difference between 2 human in real life : one will be more resistant, another more accurate etc ...
I think it would be a big step toward a standalone game i will enjoy to buy
Bye