Ok, I've been busy building my map and I have someone who is cool enough (Cerwin_Vega) to check out the map every once in a while to see if he likes how it is progressing. We've encountered a problem:
I have several non standard .utx files (i.e. from other custom maps, swat, infiltrator etc etc) from which I have been using textures. Cerwin tried to load up my latest incarnation and was unable to load it up due to him not having the .utx file.
Should I:
a) Make a .utx file with ALL the textures on the map. If so what is the most efficient way to do that?
b) Attach all entire .utx files with the map when I send it to people. I know this would cause huge downloads but it would eliminate a lot of redundent doubles of textures and avoid .utx file mismatches.
What is the best thing to do?
What is the best way to compile all the textures on my map and make one .utx file from them.
Also what is the quickest and most efficient way to reassign the textures to my map using this new .utx file. I don't want to have to reallign the textures and resize them (I have done most of them manually...) but I'll do it if I have to.
How do I add new textures to this file on the fly (i.e. while I'm editing the map and adding new textures that are in other .utx files) and will adding textures to the .utx file on the fly effect the editor at all?
I have several non standard .utx files (i.e. from other custom maps, swat, infiltrator etc etc) from which I have been using textures. Cerwin tried to load up my latest incarnation and was unable to load it up due to him not having the .utx file.
Should I:
a) Make a .utx file with ALL the textures on the map. If so what is the most efficient way to do that?
b) Attach all entire .utx files with the map when I send it to people. I know this would cause huge downloads but it would eliminate a lot of redundent doubles of textures and avoid .utx file mismatches.
What is the best thing to do?
What is the best way to compile all the textures on my map and make one .utx file from them.
Also what is the quickest and most efficient way to reassign the textures to my map using this new .utx file. I don't want to have to reallign the textures and resize them (I have done most of them manually...) but I'll do it if I have to.
How do I add new textures to this file on the fly (i.e. while I'm editing the map and adding new textures that are in other .utx files) and will adding textures to the .utx file on the fly effect the editor at all?