The other networks are a lot easier to set up and find out what's wrong for people that only play every now and then and don't know everything about networks. Why doesn't Unreal or UT support the other stuff? Does it have something to do with the game? Is it not possible with this game? Or is it do difficult for Epic to write the network code for the other types? I hope they can add a patch to support other types sometime soon. I have a TCP/IP network, but since my friends have to swap modems and network cards everytime we play because they don't have enough slots, we have to spend an hour setting up his comp and restarting 40 times.
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Ask the carney folk to get it, they're great climbers!
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Ask the carney folk to get it, they're great climbers!