After a break, I started working on porting Freefall from XMP to U2. And so far it seems that it will be relatively easy - that map is basically only a few static meshes and a skybox. I guess I won't add bot support here, though... For obvious reasons Right now I have almost all Static Meshes ported (except for one walkway piece which simply *insists* on being unported!) and very soon I'll be able to show you some screenshots.
By the way, if you're interested in map making, check FreeFall's skybox, it's really interesting. They used a kind of a diamond-shaped brush for the skybox, the planets are flat, asteroids are 3D and they all blend in very nicely, with darkness being in the middle.
By the way, if you're interested in map making, check FreeFall's skybox, it's really interesting. They used a kind of a diamond-shaped brush for the skybox, the planets are flat, asteroids are 3D and they all blend in very nicely, with darkness being in the middle.