No joke. I first started playing Infiltration when I was 13, one of those bratty, loud kids who used swear words often because he thought it sounded 'k001'. Back when a geforce 2 was considered elite, or '1337', Infiltration something strange: A military shooter with iron sights, reloading, and two-hit kills. Now just about every game uses one or more of the ideas INF founded, yet nobody knows about it. I'm now a 25 year old artist/computer technician, and believe it or not, INF is the spark that has landed me where I am. I first installed Infiltration on top of my UT GOTY install and didn't think much, I just played it because it was fun, like most 13 year-old kids do. one day I opened up Unreal Editor (or as the cool kids called it 'Ued') and tried to make an Infiltration map. This is the FIRST time I ever opened up game-editing software and I followed it up with my second.
I kept working on maps for Unreal engine titles. As a game artist, you need to have decent computer hardware to keep your hobby going. Because of this I learned to build, upgrade and repair computers (thanks to my dad, who is still well and kicking). I built up my skills and through experience and passion, I am now employed as a computer technician ('been so for years, actually). My hobby is still game art, obviously I've improved a bit in my recent works. It is possible that I would be a completely different person if Infiltration did not beckon me to open up Unreal Editor and try out game art. Twelve years later, the forum is still (somewhat) active. That is awesome.
-BlueSniper/SHMPP/Kazeohin/CasualHint/Paul Stratton
I kept working on maps for Unreal engine titles. As a game artist, you need to have decent computer hardware to keep your hobby going. Because of this I learned to build, upgrade and repair computers (thanks to my dad, who is still well and kicking). I built up my skills and through experience and passion, I am now employed as a computer technician ('been so for years, actually). My hobby is still game art, obviously I've improved a bit in my recent works. It is possible that I would be a completely different person if Infiltration did not beckon me to open up Unreal Editor and try out game art. Twelve years later, the forum is still (somewhat) active. That is awesome.
-BlueSniper/SHMPP/Kazeohin/CasualHint/Paul Stratton