Some of you will find the idea very stupid and some others very smart. It's all up to the community.
Let's start
The main idea is to bring something new on the table by keeping the main focus on the Community. I agree, I've not been here for a very long time so maybe the idea already been tried before, I don't know... but here is what I think could be a nice interaction between "Beyond Unreal" and directly his Community.
What about making a Team Project all together and create a BU Community mod directly. I mean, we have plenty of talented and experienced individuals and probably others that aren't that much experienced.
Like making a live tutorial for the Community, what I think could be so useful for so many new comers or actual users who once thought they could start something but never really knew where to give a head on.
I wasn't thinking to a huge TC mod, but mostly something basic enough that shows really and "Live" how to develop a mod step by step.
So here is what I would suggest... feel totally free to comment, bring a new and better process, negate the project or whatever.
Maybe we could just change UT3 directly depending of the actual feedbacks on the BU forums.
Let's start
The main idea is to bring something new on the table by keeping the main focus on the Community. I agree, I've not been here for a very long time so maybe the idea already been tried before, I don't know... but here is what I think could be a nice interaction between "Beyond Unreal" and directly his Community.
What about making a Team Project all together and create a BU Community mod directly. I mean, we have plenty of talented and experienced individuals and probably others that aren't that much experienced.
Like making a live tutorial for the Community, what I think could be so useful for so many new comers or actual users who once thought they could start something but never really knew where to give a head on.
I wasn't thinking to a huge TC mod, but mostly something basic enough that shows really and "Live" how to develop a mod step by step.
So here is what I would suggest... feel totally free to comment, bring a new and better process, negate the project or whatever.
- Could be nice to have a section for the Project on the BU forum to not spam the other ones
- Select our Project Leaders to keep some order on all that [Lead Design, Coding, Level Design, 3D modeling, texturing, etc]
- Pass a few days or weeks on the conception all together [throw sketches, ideas, designs, character designs, weapons, core gameplays, etc]
- Create together the Game Doc of the project to finally know what we would do.
- Get the right amount of coders that we need for the Project.
- Get some 3D artist and animators for the weapons (and characters if we really feel the need to).
- Get some 3D artist to model new assets if necessary, but we could just use the actual UT3 stock assets.
- Build up a Rational Level Design Document for the Level Designers [for any mappers in the community]
Maybe we could just change UT3 directly depending of the actual feedbacks on the BU forums.