Anyway, I have played the McSwartzly Base map hundreds of times before and dont remember seeing any custom textures in it. I will try to find it today to see if it needs that package.
I already found out that that specific map doesnt make use of the package.
Now, if they ported the maps to UT, why would they need to port a package with CTF textures when the game already has plenty of them? I think that the most obvious thing they would have done was to use the ones already included in UT and prevent the extra download.
True, but needs to be said, the package does contain a large amount of new CTF textures, though UT has alot of CTF textures, at the same time they are very limited, when looking at the RealCTFtxtrs package and compare that one with the native UT CTF textures.
You can have a look at the textures at this link:
RealCTFtxtrs.utx(mainly the NonGroup part) And i didnt gave the link before, to prevent people from downloading the S3TC package on the bottom of those pages. So a warning is at its place here: Do NOT use the downloads for the moment !!!
But, in the other hand, they probably didn't know what they were doing and used their custom package anyways.
Well, dont forget they did put alot of work in that mod, years before UT saw the daylight, and they may have released it prior to release of UT, while Epic "stole" the CTF idea. But I asume though it was a joint efford
Well, if the package is used in Unreal a lot then it would be a good idea to S3TC it depending on how much those maps are played
Or, its about damn time UT mappers find out theres another cool CTF (S3TC) package lying around for like.........12 years
Well, if the package is used in Unreal a lot then it would be a good idea to S3TC it depending on how much those maps are played or maybe depending on user's votes just in case.
Basically the package is already done(as said, i made the S3TC version a year or even a year and a half ago), so i can release it within a few minutes so to speak. But the secondary problem is, i need a base package(e.g. the correct
normal UT package) to make sure it has the correct netcompatibility. And it could very well be, that the download for the Unreal section is already 100% compatible with the UT version. I asume it is already netcompatible, but i would like to see a bit more proove lol
P.S. i will do a bit of work on the package, since i have alot more S3TC textures from the DecayedS package that i didnt have a year ago.
Originally Posted by Hermskii
Diehard, PM a member here named Diehard.
ROFL! Quote of the month!
When poor Hermskii got up, he never though he would be the center of alotta jokes about him here on the forums today.
O wait............, he never woke up
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