Most of the time, I dont think of INF as a FPS or even a game. IMO, its a
Not unlike flight simulators, they do not boast not stop action or something from a John Woo film, but face the "player" with the restrictions of RL. What SS has, have, and will do is provide the player with basic tools of an infantryman (or woman) as both a person, i.e. walking, crouching, prone, leaning, etc., as well as a weapon, i.e. equipment, rifle's fire where its pointed, manual recoil control, etc. What you do with these is up to you. That's where tactics comes into play, and this is more powerful than any weapon available. That, and lots of training of course!
On the other hand, the player *is* seated in front of the monitor (usually. haha). Little "simulator" elements are therefore implemented to emulate the limitations of the computer hardware, i.e. HUD with stamina, bulk, weapons carried, etc.
Just my thoughts on INF: This is as real as it gets.
"modern day infantry simulator"
Not unlike flight simulators, they do not boast not stop action or something from a John Woo film, but face the "player" with the restrictions of RL. What SS has, have, and will do is provide the player with basic tools of an infantryman (or woman) as both a person, i.e. walking, crouching, prone, leaning, etc., as well as a weapon, i.e. equipment, rifle's fire where its pointed, manual recoil control, etc. What you do with these is up to you. That's where tactics comes into play, and this is more powerful than any weapon available. That, and lots of training of course!
On the other hand, the player *is* seated in front of the monitor (usually. haha). Little "simulator" elements are therefore implemented to emulate the limitations of the computer hardware, i.e. HUD with stamina, bulk, weapons carried, etc.
Just my thoughts on INF: This is as real as it gets.