What?
Sorry. but either everyone is missing something here or simply... I am. Would not be a first for me, but...
Dare I say it, that's not the UT engine that created those pics. I smell a rendering.
"ctf-grandcanyon2 has lighting kind of like this on the insides of the buildings. But more low res to keep from swamping texture memory"
Sounds to me like he is saying that his grandcanyon2 map will have lighting "like this" but lower res... so if that's the case it will still not look like those pics. if it did look that good then why not show the actual screens from inside of UT? Instead of a rendering using similar textures you might find in a UT map?
So the real question is... what application generated those pics, and don't say UT, I'm not that easily fooled. It has that look about it that screams MAX, although Lightwave could have done the job just the same.
I'm not trying to come off as a jerk, so sorry if it looks that way, but I feel that TerOmen is misleading our troops a little here and it's simply not right. I know the UT engine well enough to know what it can (and can't) do when it comes to lighting... You all remember the Texas Bank map? I worked for hours trying to get the lighting to come even close to having ray traced shadows like that. Unreal simply does not have the engine for it, close, but not like you show it in those pics.
Please fess up, or prove me wrong. If I'm wrong... great! Since it would mean a new approach to my maps. But sorry, I have my doubts.
Come on in, sit down, let me take your head off!