Feedback Needed!!
2-5 player Hardcore DeathMatch. First map by me...
Features: Hours of texture aligning, spiral staircases, Light sources for lights, competent flow and connectivity, chaossounds.uax sound package, a "trampoline" room, and a "secret" room.
Known weak points:
1.) Bots get around well, but I can't seem to get them to translocate correctly to get to certain weapons and goodies on high spots and ledges. Otherwise they get to all the other weapons fine.
2.) Blocky architecture in some areas (getting better with the red brush though)
Please give me constructive criticism, tips pointers, suggestions.
Is the map fun?
Is it a BSP disaster?
Thanks!
P.S. Tried to attach the zip file to this thread... couldn't get it to work so here's a link http://nalicity.beyondunreal.com/map_hub.php?mid=6391
2-5 player Hardcore DeathMatch. First map by me...
Features: Hours of texture aligning, spiral staircases, Light sources for lights, competent flow and connectivity, chaossounds.uax sound package, a "trampoline" room, and a "secret" room.
Known weak points:
1.) Bots get around well, but I can't seem to get them to translocate correctly to get to certain weapons and goodies on high spots and ledges. Otherwise they get to all the other weapons fine.
2.) Blocky architecture in some areas (getting better with the red brush though)
Please give me constructive criticism, tips pointers, suggestions.
Is the map fun?
Is it a BSP disaster?
Thanks!
P.S. Tried to attach the zip file to this thread... couldn't get it to work so here's a link http://nalicity.beyondunreal.com/map_hub.php?mid=6391
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