Very nice indeed Sparky!Sparky said:I'm not really in love with the official one, maybe you feel the same (teh box art 0wns though!). Here ya go:
[i mg]http://sparky.beyondunreal.com/news_images/ut2004logo.jpg[/img]
[i mg]http://sparky.beyondunreal.com/news_images/ut2004logo_2.jpg[/img]
Zaccix said:Great screens, Sparky.
I wonder if there's a way to cycle loading screens, in the same way the GOTY edition of UT did. That'd be a nice touch.![]()
Zaccix said:Great screens, Sparky.
I wonder if there's a way to cycle loading screens, in the same way the GOTY edition of UT did. That'd be a nice touch.![]()
Simply go to your UT2004/Help directory, and replace UT2004Logo.bmp with one of the new ones.[CN]ups said:and eeeuuuh... how do we replace the splash screen? =)
(didn't see it noticed anywhere... so)
No problem![CN]ups said:lol ^^
thx
The splash screens are a specific size... I've made a simple tutorial for making tyour own screens...Oreo Twist said:Ive managed to get my own loading screen working, howver UT seems to want to cut it in half and swap the two sides, how do I make it stop doing this? Sure I could just pre-mirror the sides(did that once before) but that option doesnt make me happy. And help with that, or general tips on creating these would be appreciated.
Thanks
_Oreo
NiteX said:Yea, I was thinking the exact same thing, I remember Unreal 2 also had a cycle of different splash screens, I dont like the idea of replacing the orginial but I do like the new ones.
How heavy would a sock full of quarters be, anyway? It seems like it would hurt a lot...Pineconeboy said:/me slaps NiteX around a bit with a sock full of quarters!![]()