The titel is a bit long and not telling everything too clearly... so...
The standard INF 2.9 Equipment menu that can be found within the QuickAction/Speech menu in-game (DropAmmo, Claymores, Smoke...) does not allow additional equipment to be used this way at all. It had no mutator hooks or anything alike to allow this.
Well, now coders can add their stuff to this menu if they want!
The mutator exchanges the Equipment menu by a new version that searches for INFc_Pickup classes within the players loadout that use "!*" as a prefix within their internal EquipName variable. If found then the object will be added to the Equipment menu and will be useable this way.
The INF_AddEquipment mutator can be grabbed below.
Based on an original idea by ecale3 the first equipment item that will make useage of this mutator is the 'Door Breaching Charge'.
This charge can be used to blow 'open' doors and let them then stay opened permanently. Means you can blow open a door and noone will be able to close it again.
This works for swinging and sliding doors that are 'grabable' or 'bumpable' (standard swinging doors and even the automatic doors in Frozen).
The Door Breaching Charges can be found within the loadout menu in the Explosives category. The INF_Charges mutator is needed to allow the DBC in-game and the INF_AddEquipment mutator is needed to make it selectable within the Equipment menu at all.
Mutators attached...
Beppo
[edit] INF_Charges updated - (details) [/edit]
The standard INF 2.9 Equipment menu that can be found within the QuickAction/Speech menu in-game (DropAmmo, Claymores, Smoke...) does not allow additional equipment to be used this way at all. It had no mutator hooks or anything alike to allow this.
Well, now coders can add their stuff to this menu if they want!
The mutator exchanges the Equipment menu by a new version that searches for INFc_Pickup classes within the players loadout that use "!*" as a prefix within their internal EquipName variable. If found then the object will be added to the Equipment menu and will be useable this way.
The INF_AddEquipment mutator can be grabbed below.
Based on an original idea by ecale3 the first equipment item that will make useage of this mutator is the 'Door Breaching Charge'.
This charge can be used to blow 'open' doors and let them then stay opened permanently. Means you can blow open a door and noone will be able to close it again.
This works for swinging and sliding doors that are 'grabable' or 'bumpable' (standard swinging doors and even the automatic doors in Frozen).
The Door Breaching Charges can be found within the loadout menu in the Explosives category. The INF_Charges mutator is needed to allow the DBC in-game and the INF_AddEquipment mutator is needed to make it selectable within the Equipment menu at all.
Mutators attached...
Beppo
[edit] INF_Charges updated - (details) [/edit]
Attachments
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