Request Mutator All Pistols Only

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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Greetings Software Writer Gods,

Would there be a chance someone could write a (ALL) Pistols Only Mutator. This mutator would allow, 5-7, DE, and/or M9 in the load out. No other weapons would be allow (also no Nades/Claymores).

Perhaps the mutator would put all three pistols in the load out by default if the user has not chosen his perferred only pistol.

Thanks
 
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(SDS)benmcl

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You might want to add the SOCOM to. I agree with the claymores but you might want to leave nades as an ini option. Some like to play pistols/knives/nades.

Anyways I did have fun last night (first time in a long time) dispute some complaints.

Thanks Odie

Actually would it be easier to have a mutator that can restrict any weapon or class of weapons? say:

57 = 1
DE = 1
SOCOM = 1
PSG=0
Robar=0
Sig=0

Something like that anyways. That way if someone else wants a different restriction mutator that is not already done you won't have to write it.

Just a thought.

Edit: This whole english thing is annoying.
 

{GD}Odie3

You Give Odie a Boner
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That is a very GOOD Idea Benmcl! But do not forget the M9 ;) Also, what about the Shotgun, is it it's own class too?

57 = 1
DE = 1
SOCOM = 1
M9 = 1
PSG=0
Robar=0
Sig=0
Nades = 0
Clays = 0
 

(SDS)benmcl

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lol of course

I am lazy and didn't feel like type all the possibilities. The one thing we have to keep in mind though is the addition of new weapons. Looks like the lads and ladies are going to be getting us some goodies and the mutator needs to be flexable enough to handle them. Pretty sure with all the hooks and stuff it should not be hard.
 

{GD}Odie3

You Give Odie a Boner
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Crowze, FYI

The Pistol Mutator(s) that come with Inf do force the load out. Now they only allow one pistol of cource (which is why I requested this one). Now, if you had to set a default loaded out in the ini that would be fine by me.

Example:
[Load Out Mutator]
Default = 57
57 = 1
DE = 1
SOCOM = 1
M9 = 1
PSG=0
Robar=0
Sig=0
Nades = 0
Clays = 0


Last would be nice if a adminsitor was logged in he/she could enable the mutator, change load outs, disable mutator. Of cource the Mutator would have to be running!

Thanks!
 

(SDS)benmcl

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Crowze a rather simple question.

Where the hell do you find the time to do all this ;). I am starting to lose track of the projects you are working on. Glad to see you on it.

Plan to do some work on weekend for your other project.
 

Crowze

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Feb 6, 2002
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I know Odie, but the mutator I'm working on doesn't really work like that. It's probably easier to make it a separate one (well, it's probably better to make the one I'm working on 2 separate ones, I might just make a pack of 3).

Ben - I don't do a great deal really, with half the stuff I do being either slow or dead.
 

Crowze

Bird Brain
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The IGL is just going to take too much management for me to handle once it's running - mainly due to the time it takes to modify the maps (it's just too regular a thing, and my free time comes and goes). Now, if someone would volunteer to help me with the maps...
 
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Vega-don

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Mar 17, 2003
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i have a suggestion close to this one , but it needs new Maps/objectives and new skins.

1 "Police mutator" , who allows some weapons for the "gangsters" (M9, MP5's, DE,AK ,but only 1 or 2 rifles for the whole team , no nades , no armor , no helmet )
and some others for the "Polices Forces" (those would be the first police forces that come to the area, not the special police forces who have all the guns)
weapons : light armor , M9,5-7 , M1s90 .


we can make a Special police forces vs Gangsters mutators too; DAM everything is possible! :) :) :) :) :)
 

(SDS)benmcl

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First question. Will this allow me to carry 4 pistols at once or only one.

Second question. Do you want me to try to complicate things again? I probably could. ;)
 

Beppo

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Jul 29, 1999
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Crowze said:
My mutator will let you set any loadout for each team. You'll see ;).

This is pretty simple actually if you know how to do it. Only needs a couple of lines... not more and nothing too complex. The mutator hooks do not provide an info about WHO is actually checking his loadout for replacements right now but with a trick you can do this still.
One team gets his stuff replaced by the standard LoadoutMutator hook shown in the pistol only mutators for example by simply setting up a variable in the default properties.
The other team will then use the technique used by the Specialist game mode. Means you set one variable for these players and directly set their 'Serverloadout'.

This way, both teams will get different loadouts that can be setup using an ini file for example.

So, if I should make this one Crowze... just call.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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to the 'allow this and not allow this' mutator...
easy too... you can even use ini entries for this that can then even be set up for future weapon classes that are currently unknown. All you need is the proper name of the classes you want to allow and that you want to not allow. These then stored in a large array for this mutator and the mutator can check everything out then.

Again, if I should do this... just call.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Beppo said:
Again, if I should do this... just call.

Attached is a CheckLoadout mutator that can remove or replace any object within a players loadout. You can setup up to 250 objects within its ini file. The example ini file removes the M203 and replaces it with the standard M16 instead.
All you need to know for getting this to work with everything you want is the proper class name of the attachment, weapon, ammo or other equipment classes.
 

Attachments

  • CheckLoadout.zip
    1.7 KB · Views: 81

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Okay, how do I fit this into each player being able to chose his perferred pistol? Do I have to take each non wanted weapon class and = it a pistol class?

Example:
RC[0]=(ClassName="INF_Core.INFc_M16M203",ReplaceName="INF_Core.INFc_Mk23")
RC[1]=(ClassName="INF_Core.INFc_M16M203",ReplaceName="INF_Core.INFc_M92F")
RC[2]=(ClassName="INF_Core.INFc_M16M203",ReplaceName="INF_Core.INFc_DE50")
RC[3]=(ClassName="INF_Core.INFc_M16M203",ReplaceName="INF_Core.INFc_FSVEN")​

Then repeat for each class?