Respawns and "forbiddin" areas

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Zundfolge

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Dec 13, 1999
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I'd like to see an option for if you are running a game with no reinforcements, to shut off those areas that will kill you if you're on the wrong team (usualy gives you a warning like "This area under enemy control, fall back now!").

I understand the need to protect spawn points against spawn killers, but its kinda unrealistic and when nobody is respawning there's really no reason to have them.
 

(SDS)benmcl

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May 13, 2002
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yurch: I don't have time to look into it at the moment, but it's even possible you can kill them (for the map session) in-game with a console command:

Killall EASSniper

I take no responsibility for any crashes/problems it may cause, but if it works that way then it should be very easy for a mutator to change it.

From thos thread: http://forums.beyondunreal.com/showthread.php?t=122175

Have to agree with you on this one.
 
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FieldMedic

Less good UT Player ever
Aug 30, 2001
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Crowze you are my new hero

/me run to try this nosniper actor mutator with the Team RandomSpawn one
Certainly lot of fun soon :)

EDIT : quick tested the no sniper actor and the random team spawn muties in an EAS map , and it works very well.
I like this a lot , it will give more replayability to the maps each rounds.

Thanks again Crowze.
 
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