Mind blown, jaw dropped

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ilkman

Active Member
Mar 1, 2001
3,559
1
38
East coast
So what's the difference between voxels and real point cloud data? The guy in the video says it's point cloud. He even talks about scanning a rock from the real world, which is how you create point clouds.
 
Last edited:

Rambowjo

Das Protoss
Aug 3, 2005
5,073
5
38
32
Tapeland
Notch makes a few good points, but his math is blatantly wrong. Also, it's been shown that points can take up less than 1 bit of space.

About the whole animation thing, we have indeed yet to see that. Some people have been showing animation working in voxel engines, though it still has drawbacks. I suppose this is where unlimited detail has figured out something that works.
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
38
37
Nomad
sheelabs.gamemod.net
I suppose this is where unlimited detail has figured out something that works.

Which is why they've never demonstrated it in all the time they've been showing the same rubbish?

Edit: His math doesn't look wrong to me. Also, he assumes one byte of information... before clarifying how one voxel could never really consist of one byte.
 
Last edited:

Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
Right. And we're supposed to take the word of a self-admitted not-so-great coder instead.

I'm an expert on the internet.

Get more offended people. It's funny when you are.

I welcome any revolution in graphics with open arms. If these guys deliver, it's good for everyone. If they don't, everyone will forget about it and keep increasing the polygon count instead.

I really don't understand why people are hating on these guys.
 

Rambowjo

Das Protoss
Aug 3, 2005
5,073
5
38
32
Tapeland
Which is why they've never demonstrated it in all the time they've been showing the same rubbish?

Edit: His math doesn't look wrong to me. Also, he assumes one byte of information... before clarifying how one voxel could never really consist of one byte.

If you had actually watched the videos you would know his math is wrong.
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
38
37
Nomad
sheelabs.gamemod.net
Let me put it another way. Last time I checked, CG rendering companies (e.g, Pixar) still worked in Polygons. If there was an improvement to be had using voxels, they'd have moved on a long time ago.

Voxels are good in engineering applications where you need to push a lot of dense 3d data around and don't care about how long it takes (e.g medical imaging).
 

Rambowjo

Das Protoss
Aug 3, 2005
5,073
5
38
32
Tapeland
Let me put it another way. Last time I checked, CG rendering companies (e.g, Pixar) still worked in Polygons. If there was an improvement to be had using voxels, they'd have moved on a long time ago.

Voxels are good in engineering applications where you need to push a lot of dense 3d data around and don't care about how long it takes (e.g medical imaging).

You say that like it's impossible that these guys have figured something that makes it viable.
 

Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
don't care about how long it takes (e.g medical imaging).
They say the version they showed runs at 20FPS and that they have other versions that can run faster.
According to them, it's no longer an issue.

As for Pixar, they have a much higher polygon budget than games as their stuff only needs to render on computer farms and not run real time. The advantages of switching to voxels or whatever it is these guys are showing are not as significant, as they can already make round stuff look round with polygons for example.
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
38
37
Nomad
sheelabs.gamemod.net
They say the version they showed runs at 20FPS and that they have other versions that can run faster.
According to them, it's no longer an issue.

Because they're rendering the same tiles over and over and over again. You can do that very cheaply with the right architecture in a voxel renderer.

There are better voxel renderers out there already.

You say that like it's impossible that these guys have figured something that makes it viable.

So possible that they must conceal all evidence of it from the world completely, lest our puny minds explode with the excitement.


Edit: While I'm here:

player-delta-force-gun.JPEG


Voxels! As seen in 3d game renderers for almost as long as polygons.
 
Last edited:

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
5
38
Beyond
Why yes, yes you are.

you left out physics, and AI and all that other stuff they've never thought of.

I realize the Unreal Engine hasn't evolved at all since we first saw it over 10 years ago, but that doesn't mean this technology can't.

Actually, they should just give up. Carmack himself said games will never look better than Doom3.

Yeah, and the inventors of the PC said that even in the future, almost nobody would have a PC.
 
Why yes, yes you are.

you left out physics, and AI and all that other stuff they've never thought of.

I realize the Unreal Engine hasn't evolved at all since we first saw it over 10 years ago, but that doesn't mean this technology can't.

Actually, they should just give up. Carmack himself said games will never look better than Doom3.

shut the fuck up you retard
 

Fuzzle

spam noob
Jan 29, 2006
1,784
0
0
Norway
Voxels! As seen in 3d game renderers for almost as long as polygons.

But if it looked that good back then, how come nobody is trying to bring it back nowadays? And why do they get shot down so hard when they do for being fake?
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
38
37
Nomad
sheelabs.gamemod.net
But if it looked that good back then, how come nobody is trying to bring it back nowadays? And why do they get shot down so hard when they do for being fake?

They don't. CryEngine, C4, Atomontage, all legit engines with at least a partial voxel implementation. These guys on the other hand are complete bullshit merchants who have been around for a long time, and only seem to re-emerge when they're running out of money. Voxels can be used and are used in games already (and have been since the mid-late 90s).
 

Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
He's mad 'cause Minecraft has shit graphics.



But seriously, like I said, why the hate? If these guys deliver, good, if not: Nelson Haha! and move on.
 

dragonfliet

I write stuffs
Apr 24, 2006
3,754
31
48
41
But if it looked that good back then, how come nobody is trying to bring it back nowadays? And why do they get shot down so hard when they do for being fake?

Because it doesn't really look good. Yes, the level of detail without LOD is impressive and could possible be a cool thing in the future, but the system as it stands looks weird, runs poorly and doesn't work with any of the tools that people have. I mean, when you environment runs at 20fps with repeated structures, no animation, no physics, no particle effects, etc., what is there to even care about?

As for why this video gets shot down as being fake: it's because of the claims. They are obviously inflated and exaggerated, ignoring all of the downsides and over selling the pluses. This is shady and people are calling it out.