Well, it's been a while and while I'm still rather short on free time, there's a few things troubling my mind with the current state of the (online-usable) mutators. Since XploD requested a while ago if it was possible to join them into one mutator (in order to reduce the serverpackage list entries) I thought this would also be a nice way to deal with a few annoyances (e.g. HUD weapon names displayed at scoreboard, M4A1imp and RO979 not having same look and feel due to online problems with the 1.00 RO979 release etc.).
Before starting the work I still have some open issues which I'd prefer to have some feedback on, and while I generally think of Democracy being a horrible way to get decisions, I'm actually giving it a try..
1.: The first point is more of a question to the serverpackage experts: When creating a mutator that loads other mutators (like InfModWeaponPack) why and how do the packages NOT declared as serverpackages get checked? IIRC the servers usually only have INFMOD_WeaponPack.u as serverpackage but mismatches of packages loaded by this mutator (e.g. INFMOD_M4A1) do show up without them being declared as serverpackage. Does this work reliably (as I'm not going to make it a one-package mutator..).
2.: I've got mixed feedback concerning the new aim/hip positions for the M4A1. While it is my personal opinion they are "better" than the original ones, I'm fully aware they present a rather drastic change from what people are used to. So do you guys and gals prefer the old ones or the new ones - note that I'm taking suggestions for each view, i.e. if you dislike the backup irons but like the new hip views feel free to post it. One more thing: the Reflex aim view is 99.9% not going to change back; I feel the original Reflex sights to be far too close - plus the new position actually is far less obstructive. (as I said, I don't fully believe in democracy
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3.: Which guns should be in a combined release? I figured M4A1imp, RO979 and AKS74U are the obvious candidates. I'm not sure about the Beretta 98 and 96, since I made them more out of boredom.
4.: This one's kinda though, but from a current point of view the RO979 will be based on the 0.99 release, i.e. be once again limited to 3 grenade types. This is not 100% sure, since I've still not given up on reproducing the online bug we had on COOP, but this might be too much given the scope of time I've planned for this. So the main question here is, which nade types should be in - or more correctly should the XM1060 replace the white smoke one? Keep in mind the XM1060 was never intended for use in TDM/DTAS/EAS and might well be horribly unbalanced - so the option to deactivate it will remain if it makes it in. The question is more if white smoke is actually used by anyone - if not I'd have no real problem axing it in favor of the XM1060.
The scope of changes is small enough for offline people to keep the old ones if they use and like new40mm with the 1.00 RO979 - as I mentioned before the primary concern here is to get a more streamlined online package, as well as fix some minor issues. Don't expect anything too soon though - a few weeks to a couple of months might as well pass by before my accumlated free time was enough. (given the pace of the forums recently that's probably the ammount of time until actual feedback comes in
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Awaiting your input..
Snakeye
PS: Psy, I didn't forget about the M16A2 - it's just that everytime I think I found an easy way to get it done Inf seems to tell me: "That's.. ESPECIALLY.. impossible!"