Here's an Excel 11 file (that is Office 2003) that contains a lot of info about Infiltration, especially about weapons. The data are based on my measurements and tests, and should be very accurate.
Contents:
-Bulk for everything that is in the game
-Real life masses and mass per bulk unit for everything plus possibility to enter a further bulk value for each item so you can check how many kilos it would be that way per bulk unit (intended for the CustomBulk mutator)
-Weapon protrudings (how far the end of the weapon is when you hold it aimed, good info for indoors movement)
-Damage done against lvl3A, lvl2, khelm, body, head and monsters
-Recoil and recoil speed (=recoilof1shot * rateoffire)
-Maximum number of pieces you can take of certain items in a loadout
-Names of items (weapons, attachments, ammo, equipment) in INF_Loadouts.ini and LoadoutManager.ini
All of the above for everything that is currently in the game.
Notes:
-This file was made entirely by me in Hungarian Office 2003, so if something's wrong, or I left something in my language, then do post here.
-If there are any factual errors, then do like above.
-I know there are tons of mutators, versions, and hell knows what out there, so some info might not work for your particular Inf. For example I use InfiltrationWeaponEnhancement, if you don't, some data might be incorrect for you. But again, post it here.
-Weights: I did my best to search for them, but there might be some errors (minor, though), there were of course contradictions on the net as well. As you will see in the notes, greyed background cells are almost certain data, while those with white backgrounds are estimates. I did not look up less important items' weight, like that of suppressors, or lasers. An * means normal size mag (20 rnd for the MicroUzi), ** means big mag (32).
-You might find certain items' bulk value strange, that's because I found no importance in the bulk value that the Inf loadout screen tells as it does nothing to you. The values that slow you down over 45 are measured and given in this file. So for example the suppressor's bulk for the Mk.23 is not 3, it's 1, M3S90's flashlight is not 1 but 0, and so on. I'm sure that there are no errors in the bulk chart, so if you found something strange, ask about it or about my way of measurement.
-The strength chart misses some data, those which were hard and somewhat pointless to measure.
-As for quantity limits, I measured if they can take 1000 of each ammo, or not, some could, some didn't, I guess 1000 will be enough, if you want to test (or you know it) what's the exact limit, post it here.
-The data refers to the "current" state of Inf, any new stuff or modification will be entered.
-Designed for 1024x768 or above.
See newer posts for more up-to-date versions.
Contents:
-Bulk for everything that is in the game
-Real life masses and mass per bulk unit for everything plus possibility to enter a further bulk value for each item so you can check how many kilos it would be that way per bulk unit (intended for the CustomBulk mutator)
-Weapon protrudings (how far the end of the weapon is when you hold it aimed, good info for indoors movement)
-Damage done against lvl3A, lvl2, khelm, body, head and monsters
-Recoil and recoil speed (=recoilof1shot * rateoffire)
-Maximum number of pieces you can take of certain items in a loadout
-Names of items (weapons, attachments, ammo, equipment) in INF_Loadouts.ini and LoadoutManager.ini
All of the above for everything that is currently in the game.
Notes:
-This file was made entirely by me in Hungarian Office 2003, so if something's wrong, or I left something in my language, then do post here.
-If there are any factual errors, then do like above.
-I know there are tons of mutators, versions, and hell knows what out there, so some info might not work for your particular Inf. For example I use InfiltrationWeaponEnhancement, if you don't, some data might be incorrect for you. But again, post it here.
-Weights: I did my best to search for them, but there might be some errors (minor, though), there were of course contradictions on the net as well. As you will see in the notes, greyed background cells are almost certain data, while those with white backgrounds are estimates. I did not look up less important items' weight, like that of suppressors, or lasers. An * means normal size mag (20 rnd for the MicroUzi), ** means big mag (32).
-You might find certain items' bulk value strange, that's because I found no importance in the bulk value that the Inf loadout screen tells as it does nothing to you. The values that slow you down over 45 are measured and given in this file. So for example the suppressor's bulk for the Mk.23 is not 3, it's 1, M3S90's flashlight is not 1 but 0, and so on. I'm sure that there are no errors in the bulk chart, so if you found something strange, ask about it or about my way of measurement.
-The strength chart misses some data, those which were hard and somewhat pointless to measure.
-As for quantity limits, I measured if they can take 1000 of each ammo, or not, some could, some didn't, I guess 1000 will be enough, if you want to test (or you know it) what's the exact limit, post it here.
-The data refers to the "current" state of Inf, any new stuff or modification will be entered.
-Designed for 1024x768 or above.
See newer posts for more up-to-date versions.
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