In response to that orange splash, the collector's edition came with a DVD of UnrealEd tutorials.
I agree, but shock abuse was just as bad in vehicles gametypes, to the point where any vehicle could be effortlessly defeated by the shock. Its insane knockback on vehicles made it even harder for air vehicles to survive more than 15 seconds. Thankfully, UT3 fixed these issues.
lol wot? Shock is good against noob vehicle drivers. Try killing a strafing manta that spams at your legs. Good raptor drivers will soften up 2 node defenders in no time (and also crash the destroyed vehicle on them)
2 defenders with good aim + shock rifle > raptor (ut2004-FullBleed was talking about UT2004 right?)
ONS is played 3v3? LMAO.....
go to clanbase, and download some demos from ons 3v3 games. Raptor rushes primary on most maps killing both players there or softening them up enough for a kill on foot.
Ummm... what?Depends... as far as infantry gameplay goes, I prefer UT3. More shooting instead of jumping around like a madman, and no more hitscan dominance (because I suck with hitscan). Vehicles are exactly the other way around though, UT3 vehicles feel and handle (and sometimes also look) like oversized, supercharged dinky toys. UT2004 vehcles feel and handle more like... well, real vehicles instead of toys.
I'm interested to see how UT4 turns out, it will either be better or worse than UT3. It could go either way.