UT is the spin off.
Imo if Epic had stuck with a solid single/multi player game the Unreal franchise would have a much larger playerbase than today by covering more of the market and appealing to a vider audience.
Ahh, i need to reword my previous statement. I agree with this completely. What i mean is, I'm fine with sequels expanding the universe, if they don't, there is no point getting them. But i think that expanding the universe to a degree that takes a game a bit to far from the original should be left to spin-off games.I can't say i agree with that. Most decent sequels expand the universe of the original...
I suppose so, it is as UT as it's ever going to be. The only thing that isn't "UT" is the story. As i said above: Whether or not it should be called ut3 depends on whether you value a games story higher then its gameplay.If we're talking something like Unreal 2, which only paid a passing glance to the original Unreal, I'd understand the viewpoint, but I think UT3 is tied well enough to not only UT, but to all the games in the series that came before, in one way or another, that it deserves the branding.
It would be close enough if there was a tournament mode SOMEWHERE in ut3. No changes other then that would be necessary in order to change my opinion.
Instant Action
But seriously, if we can figure out how to mod the SP map list, we might be able to make a custom SP storyline that takes place during the Tournament. Could be an interesting mod project.
A lot of it is just the context behind it all. There's an ini file that, I think, will let you change the map descriptions. The toughest part would probably be changing the SP interface so it showed a ladder-type format instead of the planet image.
Some of the 2k4 conventions, like treating injuries, trading players, and managing finances (which I really didn't care for, personally) would be trickier, but the Ronin team should stay together, I think. It might be interesting to follow what Epic had suggested earlier, where the first part of the game would take place during the Tournament, until the Necris invaded, and from that point on you'd be fighting them...
UT3 in terms of gameplay is a lot different than previous UT games. It's all in the details.
I'd rather make a game that takes place JUST before the creation of the Unreal Tournament... Didn't a big war happen of a sort? Have a REAL assault in which the Skaarj actually set foot onto Earth after a failed human attempt to sabotage their mothership! Then there'd be Gears of War+PlayerDesiredFeatures. And better music damnit (steal it from Vegas 2?)
Had anyone heard of Izinagi before UT3? I hadn't, but I haven't delved too much into UT mythos. I guess i'm just a Liandri shill.
Had anyone heard of Izinagi before UT3? I hadn't, but I haven't delved too much into UT mythos. I guess i'm just a Liandri shill.
It's also by far, the best out of all of them.UT3 in terms of gameplay is a lot different than previous UT games. It's all in the details.
I agree in many ways, but in many other ways it has some very stark differences to previous games. The greater problem is that they aren't really noticeable on the surface.It's different, true, but it achieves its uniqueness by refining elements of the previous games. So it's different but similar at the same time.
Instant Action
But seriously, if we can figure out how to mod the SP map list, we might be able to make a custom SP storyline that takes place during the Tournament. Could be an interesting mod project.
A lot of it is just the context behind it all. There's an ini file that, I think, will let you change the map descriptions. The toughest part would probably be changing the SP interface so it showed a ladder-type format instead of the planet image.
Some of the 2k4 conventions, like treating injuries, trading players, and managing finances (which I really didn't care for, personally) would be trickier, but the Ronin team should stay together, I think. It might be interesting to follow what Epic had suggested earlier, where the first part of the game would take place during the Tournament, until the Necris invaded, and from that point on you'd be fighting them...
it is a lot different. But all things considered, it still feels "UT". We have the traditional loadout with a few tweaks. ALL the previous vehicles and some new ones. really, it is close enough to previous ut gameplay when you think about how close the ut3 plot is to previous ut plots. (Unreal one to unreal 2 would be a good example here too, but it's a bit tangental)UT3 in terms of gameplay is a lot different than previous UT games. It's all in the details.
I agree in many ways, but in many other ways it has some very stark differences to previous games. The greater problem is that they aren't really noticeable on the surface.
In general, I think the Unreal series needs another singleplayer game to flesh out the story.
That's because the reviewers are idiots. It plays nothing like UT2004.I think that's the biggest issue as far as popularity. Pretty much all of the reviews that I saw said it was exactly like UT2004, just with better graphics, which simultaneously made casual fans think nothing had changed, and pi**ed off 2k4 fans who actually noticed the changes.
*Cough* Unreal 2 *Cough*
Hey, At the time Unreal Tournament gained a lot of popularity, maybe even more than Unreal. That was one of the best times to have multiplayer shooters. How the hell are they supposed to see in the future and find that there will be a focus in SP.
I'd rather make a game that takes place JUST before the creation of the Unreal Tournament... Didn't a big war happen of a sort? Have a REAL assault in which the Skaarj actually set foot onto Earth after a failed human attempt to sabotage their mothership! Then there'd be Gears of War+PlayerDesiredFeatures. And better music damnit (steal it from Vegas 2?)
Going in circles is fun
Yes
I think it was Unreal 2 that introduced all of the factions in the unreal universe
They where originally a corporation in Unreal 2 that terraformed planets and where after the Tosc Artefacts. They employed Mercs in power armour called Ghost Warriors for their colonial operations.
Ever since they've been mentioned in little pieces in UT2k4, UC2 and UT3. For example, the Spidermine gun is an Izanagi designed weapon.
In general, I think the Unreal series needs another singleplayer game to flesh out the story.
I think that's the biggest issue as far as popularity. Pretty much all of the reviews that I saw said it was exactly like UT2004, just with better graphics, which simultaneously made casual fans think nothing had changed, and pi**ed off 2k4 fans who actually noticed the changes.
What I would like to see is more appreciation for subtlety among reviewers and the casual crowd, but since that's not going to happen I'm not sure what to do. One option would be for Epic to continue to make each new title drastically different from each one before, so the reviewers can say it's kinda' slightly different, or for Epic to continue to refine what works and make smaller changes, which would reduce or prevent the near-rebuilding of the community each time, but lead to the general conclusion that they never do anything different.