AKA = Not supported. There's no UI for it, but if you try to use console we didn't purposely remove those commands. That might have been the mistake.
What exactly does _not_ work? (or _does_ work, if you prefer to answer that)
AKA = Not supported. There's no UI for it, but if you try to use console we didn't purposely remove those commands. That might have been the mistake.
movies and demos are some of the best fan publicity games get...
Out of curiosity, why are people saying that client side demo recording didn't work in UT 2004? It always worked for me. Maybe the replays were a bit buggy every so often but I had gigs of auto demo recordings which worked fine (and where almost equal to server side demos with the help of Rypel Cam). Or am I getting the wrong end of the stick here, somehow?
This must be so that cheaters can not get better by watching the demos to cover up there bots....
Well they worked to the point that they were viewable in UT - 2004 as a game play demo. But this is just pathetic.I said it never worked properly, and it didn't. There were lots of little bugs with it.
As said in this thread, Client Side demorec exists, but it's just not supported.
As said in this thread, Client Side demorec exists, but it's just not supported.
Please define the difference between 'exists' and 'supported', because atm you're discussion with terms that can be very stretched up by definition.
I said it never worked properly, and it didn't. There were lots of little bugs with it.
Just means you can type "demorec" and it will "work".Please define the difference between 'exists' and 'supported', because atm you're discussion with terms that can be very stretched up by definition.
I never contended that UT2004's system was bad or that the bugs interfered with it's usefulness.dub asked you to support your contention that clientsides in 2k4 were thoroughly buggy. Your response is a non-response; you've essentially declined to support your contention other than to insist "I'm right".
I probably watched a few hundred hours of demorecs in UT2k4. In all that time, the only problem I encountered was that shuttling forward via the GUI (the demoviewing buttons) would hang the demo. The arrow keys always worked perfectly fine, however, so that bug was easy to work around.
The fact remains that ("lots of little bugs" aside ) UT2k4's clientside demos were perfectly adequate for personal improvement, community sharing, moviemaking, and anti-cheat purposes. UT3's clientside demos are inadequate for each of these purposes. I'm impressed that Epic has found yet another way to distinguish UT3 from every other AAA multiplayer game on the market.
Well, in this way somebody might say that Epic forum exists, but it's not supported