List of suggestions for future releases after 2.87

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OpFor

Feeling suicide, thats O.K.
Apr 26, 2001
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1. The grenade problem:
A) do as many forum members have sugested (snap nade into middle of screen
B) have a small pointer at the top and the side of the screen, that follow where the grenade will go.

2.Proning ideas
A) Should only be able too move a bit from side too side. Not a full 360 degrees on your belly
B)Should have dropping/getting up noises. Sounds of equipment, and dirt, and a small grunt might add in some polish too the game.

3. Weapon aiming ideas
A)a "concentrate" feature- You can use a zoom feature too zoom your view in on the sights, simulating the soldier trying too make a good shot. The "concentrate" should only work for 2-3 seconds max.
B)A holster feature. This would not only look cool, but it would be useful for realism purposes (gun safety is none existant in INF)

4.Weapon ballistic/sound/graphics stuff
A) Tracers should be ALOT less detailed, and maybe 2 times bigger (just for that extra coolness effect)
B) Sounds of bullets whizzing by. only like 4 different sounds are needed. The first two are small caliber sounds-one is a *crack* the other is a *ssshhhh*. The other two are larger caliber sounds of subsonic and non subsonic rounds.


I got these ideas from GR, they realy help make the gameplay feel alot more realistic.
 

BrownyMan

Poet, Gentleman, Infiltrator?
Mar 21, 2000
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WellÉ

The Great H&K MSG-90:

506.jpg


It would also be cool if bipods could have some place in Infiltration since with The MSG-90's advent there would be two weapon in Infiltration with intergral bipods.
 

FiringAimlessly

NOT going to waste another minute on CS!
Sep 18, 2001
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I don't fully agree with 2A... you *can* turn around while lying on your stomach, but after a certain amount you'll have to lower your weapon to move your body (rather like moving around prone, there will be a split-second delay before you can start aiming again) and it'll be a bit slower than just moving your upper body...
 

TitanBlue

KATSU AKIGATA WA NAN DESUKA
Jul 27, 2001
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1A/B: Beppo said in another thread that the nade-problem is perhaps already solved in 2.87

2A: I agree to FiringAimlessly
2B: agreed ;)

4B: was already suggested. AFAIK a technical problem with the engine.



TitanBlue :con:
 

rgreene

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Oct 16, 2000
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I'd like to see a release where the team ONLY adds new weapons. If they did that they'd probably be able to get 4 or 5 weapons working in a short amount of time (I'm assuming the majority of the time spent between releases is gameplay tweaks and fixes).
 

OpFor

Feeling suicide, thats O.K.
Apr 26, 2001
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Meh? the rocket in normal UT made noise when it flew by, why can't the bullets make a fakish sound? All that is realy needed of them is too led you know your being fired at.