Ok well maybe. :/
I myself am in the thinking process of designing a new game using C++ and such. I know all the HTML there is, and I have a bit of money to put fourth.
I haven't written any code yet, it's just the thinking process(You know how games take months to years to make).
But heres what it basically is:
A platform for mods.
Maps.
Unlimited capibility.
Unlimited graphic copassity(that means in 20 years this games graphics could still be unbealivible)
Im sure you can see there isn't much there.... Thats because I'm still wokring on how hitboxes would be, if they would vary, and all kinds of other options.
What it'll be like:
Wheny ou get it you'll just be at a screen like unreal tournament is, but you won't be able to play games.
How you would play is by downloading mods that were made from _____Script (like unrealscript and it's mods;you getting it yet?). If you were going start a game vs bots or host your own online game you would selec your map, then you would selec your game type, then add a mod that would be the base of the game your about to play. After that you can add additional mods as long as they aren't going to grab for the same resuources as the base one.
Hopefully Ill get 0fus to make a Strangelove mod for it(eveyrone loves it don't they?) when it is first released(aiming for a price of nothing to $5... But theres the thing that comes up - "Who buys $5 games?"). I'll try to release it a little latter than its done but release it to mod designers so i cna get alot releaed with the game.
Why this will own arse:
You won't have to worry about the filesizes like ou would with game mods for UT because they will (hopefully) be cofiguratble, like say you could have an endless amout of polymorphs for a characters mesh, well maybe thats an exagration know, but after a few years we'll have computers so stable with so much memory that we could(so graphics, AI(or AIC:Artificial Intellegence Conchues[I can't spell to well, english language is weird.. but what i eman is thast little guy that sits on your shoulder and tells you what to do lol]);were bots react more like humans and are able to see how peoples playing styles are and react to them))
This game platform will be so capitable, and hopefully we will make the scripting for 'mods' so easy that you pay a little and get every sequal that is here now and will come for Quake, Unreal, Tribes, C&C, Diablo, Warcraft, and original game mods like StrangeLove, FEBA, Weaposn Foutress.
Once a what we will call 'base mod' is set up, people would be able to selec other mods.
Heres an example:
Say your playing Quake as your base mod, but you want to add some new weapons and even put a strangelove as the best weapon(in 'shoot 'em up' games the best weapon will have it's own classification in the scripting so you could have Strangelove working on Tribes, Quake, Unreal, and maybe even games like Diablo. Al you'd have to do is selec Quake as the base mod and then add strangelove in the additional ones.
Now, more stuff that will make this game own arse. We're going to try to work on a much different kind of shadowing so were polygons meet in maps(I'm not a mapper I don't know what to call those joints) the shadow would blind across the curve instead of going from light to dark if the 'joint' doesn't bend to much, making the graphics look alot better without sacrificing to add more 'joints' which creats painstaking time and bigger map size.
Ahh, now to the new script which will be designed to make the 'mods'... Well I'm not near sure how we're going to do this, but were going to make a script like unreal script, but make it much much easier to program(posibly make a copiler with options were you can build a mod just by selecting a few things and inputting models) And if saved in a /system folder as a like a .cm file extention(or what every we'll make it be in the finished porduct) and then add an .ini file and .txt file for help with use and details in the /help folder.
I can make amazing graphical eye candy for website(www.____.info or .com) and the 'buttons' and backround for the main screen, I will be leading the project as what will be done, as well as doing alot of the C++ programming and the web site layout design and content. I am fully able to do 80% of this program, but theres my limited spare time of about 5-7 hours a day which i can't devote fully to this project.
Now. Lets talk about design crew and who were looking for:
C++ programmers
People highly knowledgable about creating new scripts.
Graphical artists.
Creative thinkers.
Debuggers.
Beta testers(will be a long while untill we'll be doing beta testing)
about 200people to argue about a name untill we find one!(more if i can get more =P)
People to spread the word and tell everyone how great this is going to be. =o
Anyone who thinks they can contribute.
E-mail pfft_i_dont_know@yahoo.com (will become Admin@____.info/.com within a few weeks so e-mail me fast) IF your interested at all send me an e-mail with any background experence and what you can do. If you will be doing anything related to scripting include your adress because if this game gets off the ground(it could become huge if i could get advertised right) you will receive some money.
Also, if you want to contribute to getting this game made just send me an e-mail if you want to send maybe just $1(if everyone sent a dollar ya know we could get some more incouragement to our other designers and such) or what ever you can spare(Maybe your a millionair or bill gates is reading this? =o)
pfft_i_dont_know@yahoo.com
I myself am in the thinking process of designing a new game using C++ and such. I know all the HTML there is, and I have a bit of money to put fourth.
I haven't written any code yet, it's just the thinking process(You know how games take months to years to make).
But heres what it basically is:
A platform for mods.
Maps.
Unlimited capibility.
Unlimited graphic copassity(that means in 20 years this games graphics could still be unbealivible)
Im sure you can see there isn't much there.... Thats because I'm still wokring on how hitboxes would be, if they would vary, and all kinds of other options.
What it'll be like:
Wheny ou get it you'll just be at a screen like unreal tournament is, but you won't be able to play games.
How you would play is by downloading mods that were made from _____Script (like unrealscript and it's mods;you getting it yet?). If you were going start a game vs bots or host your own online game you would selec your map, then you would selec your game type, then add a mod that would be the base of the game your about to play. After that you can add additional mods as long as they aren't going to grab for the same resuources as the base one.
Hopefully Ill get 0fus to make a Strangelove mod for it(eveyrone loves it don't they?) when it is first released(aiming for a price of nothing to $5... But theres the thing that comes up - "Who buys $5 games?"). I'll try to release it a little latter than its done but release it to mod designers so i cna get alot releaed with the game.
Why this will own arse:
You won't have to worry about the filesizes like ou would with game mods for UT because they will (hopefully) be cofiguratble, like say you could have an endless amout of polymorphs for a characters mesh, well maybe thats an exagration know, but after a few years we'll have computers so stable with so much memory that we could(so graphics, AI(or AIC:Artificial Intellegence Conchues[I can't spell to well, english language is weird.. but what i eman is thast little guy that sits on your shoulder and tells you what to do lol]);were bots react more like humans and are able to see how peoples playing styles are and react to them))
This game platform will be so capitable, and hopefully we will make the scripting for 'mods' so easy that you pay a little and get every sequal that is here now and will come for Quake, Unreal, Tribes, C&C, Diablo, Warcraft, and original game mods like StrangeLove, FEBA, Weaposn Foutress.
Once a what we will call 'base mod' is set up, people would be able to selec other mods.
Heres an example:
Say your playing Quake as your base mod, but you want to add some new weapons and even put a strangelove as the best weapon(in 'shoot 'em up' games the best weapon will have it's own classification in the scripting so you could have Strangelove working on Tribes, Quake, Unreal, and maybe even games like Diablo. Al you'd have to do is selec Quake as the base mod and then add strangelove in the additional ones.
Now, more stuff that will make this game own arse. We're going to try to work on a much different kind of shadowing so were polygons meet in maps(I'm not a mapper I don't know what to call those joints) the shadow would blind across the curve instead of going from light to dark if the 'joint' doesn't bend to much, making the graphics look alot better without sacrificing to add more 'joints' which creats painstaking time and bigger map size.
Ahh, now to the new script which will be designed to make the 'mods'... Well I'm not near sure how we're going to do this, but were going to make a script like unreal script, but make it much much easier to program(posibly make a copiler with options were you can build a mod just by selecting a few things and inputting models) And if saved in a /system folder as a like a .cm file extention(or what every we'll make it be in the finished porduct) and then add an .ini file and .txt file for help with use and details in the /help folder.
I can make amazing graphical eye candy for website(www.____.info or .com) and the 'buttons' and backround for the main screen, I will be leading the project as what will be done, as well as doing alot of the C++ programming and the web site layout design and content. I am fully able to do 80% of this program, but theres my limited spare time of about 5-7 hours a day which i can't devote fully to this project.
Now. Lets talk about design crew and who were looking for:
C++ programmers
People highly knowledgable about creating new scripts.
Graphical artists.
Creative thinkers.
Debuggers.
Beta testers(will be a long while untill we'll be doing beta testing)
about 200people to argue about a name untill we find one!(more if i can get more =P)
People to spread the word and tell everyone how great this is going to be. =o
Anyone who thinks they can contribute.
E-mail pfft_i_dont_know@yahoo.com (will become Admin@____.info/.com within a few weeks so e-mail me fast) IF your interested at all send me an e-mail with any background experence and what you can do. If you will be doing anything related to scripting include your adress because if this game gets off the ground(it could become huge if i could get advertised right) you will receive some money.
Also, if you want to contribute to getting this game made just send me an e-mail if you want to send maybe just $1(if everyone sent a dollar ya know we could get some more incouragement to our other designers and such) or what ever you can spare(Maybe your a millionair or bill gates is reading this? =o)
pfft_i_dont_know@yahoo.com