I'm creating my first map and things are going pretty smooth until I tried a sky box. The problem is that everything looks good in UnrealEd, but when playing the map really weird stuff happens. The sky or where it should be is filled with many repeats of the map textures. I've attached a screenshot to try to show this. My map is a small village with a box around it that I'm using for the fake backdrop. This box is 3000 high, 4000 wide and 5000 long. The skybox is 300 x 400 x 500. Any ideas as to whats going on or what I'm doing wrong