Tarquin Extruder

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MachDelta

Haphazard Nobody
Apr 29, 2001
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Wh0a. I downloaded it a while ago, but I was waaaaay to scared to touch the thing with all its crazy ass sections and such. So today, out of curiosity, I clicked on it. I tried a build and discovered there is no default shape. Hmm. It needs numbers or something. So I dug, found a place to put numbers, and slapped some random stuff down. Unfortunatly I was a liiiitle too happy with the numbers, cuz I added some to the randomizer. Holy gee whiz did I have one b0rked up brush! *LOL* Anyways, I read thru the tutorials - honestly most of it confused me... that picture frame analogy was WAY over my head, but the building and the pirate map made much more sense to a lowly high school student (duh, treasure good!). But the best thing were the demo shapes - try and get more of these if ya can tarq! ;) So Ive been playing with this thing for about 30 minutes now, and holy geezus nalicow on a stick - this thing is AMAZING. I cant even begin to comprehend the programming behind it. (Then again, maybe its limitless power comes from something simple? Hah! Or not ;)). But Tarquin, I must kiss your shoes a million times over because this builder just saved my n00by ass! Im gonna be making an alienesque underground base, and ya'll know what that means - tunnels!! With this thing (i'll need some practice first...) I should be able to construct a kick ass maze of tunnels. WooHoo!!! Another thing i'll be making is a large mechanical room - this will be incredibly handy for vents and pipes!! Im just gonna have to watch poly counts... ;)

Anyways! Summary
- Tarquin 0wnz us all
- I suk
- Tarqs extruder r0x
- If you haven't learned to mess with the extruder, DO SO NOW.
- Tarquin 0wnz us all

Thanks Tarq!

/me bows down

MD
 

tarquin

design is flawed
Oct 11, 2000
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Hey, glad u like it & find it useful.

The picture frame thing (as far as I remember) was just to explain that the shape gets stretched around to follow the path.
Look at the pics on
http://www.planetunreal.com/tarquin/docu.extrude.3.html -- the length of the green line is different at each corner to make the corners look right. That's all :).

docu.ext3.bends.gif


Re: demo shapes: you mean the examples in the tutorial?
Well, there are a couple more parts of the tutorial that I've started writing. They'll be about stuff like walkways & ramps, and using the preset shapes.

Thanks for the 0wnage :D :D :D