No G-man, you misunderstood s.th.
Substract the cube at the bottom of the street, where you want the texture to be! Then add the same(!) cube at the same place. Use a height of 16 or 32.
You can also leave the substraction away. Most times it works without. The computer must only once calculate this process while rebuilding.
In the game you will only have one and only one additional polygon, because the others aren't visible. That's the same like using a sheet.(Of course a sheet doesn't work!)
Do you have Unreal 1: This tecnique is used all over the game!
And don't dare to say s.th. else, or that it doesn't work, or that you will ever again use sheets for it...
“The truth is usually just an excuse for a lack of imagination”
“Lying is a skill like any other, and if you want to maintain a level of excellence, you have to practice constantly”
Elim Garak, Star Trek: Deep Space Nine
[This message has been edited by 8-4-7-2 (edited 06-23-2000).]