Accuracy,not realistic

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Black Dragon

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Jul 12, 2000
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My opinion is that in INF the accuracy from the weapons is to high.Its not possible to hit with the bullet the same place from the bullet before,not from distances like 400 meters.And when you sprint,the accuracy drom the Machineguns is too good.When it will be able to play in Internet,it won't tuck much time until some players jump and sprint without tactic and they will kill many peoples.I want to have a realitic game a tactical game.Not rambo. /infopop/emoticons/icon_wink.gif
 

Curtz

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May 31, 2000
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Its so simple its ingenius. The wherever the gun is pointing, the bullets go... Just like real life really. /infopop/emoticons/icon_smile.gif

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Mr. T

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Feb 20, 2000
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It's just important that the Infiltration team continue to refine the game in ways that encourage people to use realistic tactics, by making the game provide more positive results when doing so. We won't really know how effective unrealistic tactics might become until online play is available. The team will just have to monitor that, and continue to modify things to discourage unrealistic gameplay. But, as an example, I'm not convinced that running and hopping around while shooting from the hip would be more effective than positioning yourself effectively and taking careful aim at your target.

Mr. T
 

Curtz

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May 31, 2000
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To sum up what myself and Mr. T said:
Try aiming at a stationary target while running and jumping, after several attempts you may hit.
Now try the same thing against bots set on Average / experianced. I myself have not tried this, so wont be to surprised if somone comes back and points out the fact that they kick arse this way. If so than wait till the online code is sorted and try it against your fellow human :¬D

mellenium hand and shrimp
 

jaunty

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Apr 30, 2000
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i think the guns are held too steadily, maybe with the exception of the pistols, and when in prone with any gun, other than that, they should be moving, not much, but enough to effect long range aim.

In RL i dont think anyone gun hold a gun as rock solid as the Inf soldier does

the human race is faulty, god deserves a refund <img src=http://geocities.com/r337m0nk3y/cwm/killtard.gif>
 

Singaporeangamer

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Feb 15, 2000
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<BLOCKQUOTE><font size="-1">quote:</font><HR>from jaunty: i think the guns are held too steadily, maybe with the exception of the pistols, and when in prone with any gun, other than that, they should be moving, not much, but enough to effect long range aim.
In RL i dont think anyone gun hold a gun as rock solid as the Inf soldier does[/quote]


kid, you ain't seen my sarge with the '16 yet, his grip on the thing is rock solid, even when he squeezes the trigger his arm doesn't move.

Oh, he can hold the rifle like that for hours too, even with a M203 and full SBO.
marinelogo.gif
 

ShakKen

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Jan 11, 2000
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In the future, heavier weapons like the PSG and Robar will waver if keep them aimed while standing.

Those of you who've played deus ex will know what I'm talking about^_^

We're also tweaking the recoil on the weapons so stay tuned.

ShakKen
Infiltration
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special operations consultant
 

Angel Of Death

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Oct 19, 2000
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I'm guessing you own every gun featured in INF since you are absolutely possitive that the accuracy isn't realistic. Accuracy depends on the person shooting it, not the gun. And why would you want a gun to NOT be accurate? Doesn't make sense to me.
 

Farrell

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Oct 19, 2000
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"My opinion is that in INF the accuracy from the weapons is to high.Its not possible to hit with the bullet the same place from the bullet before,not from distances like 400 meters.And when you sprint,the accuracy drom the Machineguns is too good.When it will be able to play in Internet,it won't tuck much time until some players jump and sprint without tactic and they will kill many peoples.I want to have a realitic game a tactical game.Not rambo"

You're hitting stuff at 400 meters?? putting bullets in the SAME hole? are we playing the same game here? INF 2.8? In the firing ranges It's only possible to do that at 15 meters with non-scoped guns. (at least so far, heheh, I havn't played too much yet) I've pattered away with the non-scoped M16 in the long range one, pulled the target back, and found 1 or 2 holes in it (damn). Do the tactical shooting range and you'll find it's VERY hard to move and hit anything.

I don't think we're gonna have any jumping circle-straffers.
 

Yojimbo

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Oct 20, 2000
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www.anal.com
Yep, it uses UT. I can't really understand why people complain on the graphics in Deus Ex.
They are great if you ask me. It's just the graphics-code that has some great bugs that take highend computers down to 10 fps.

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Yojimbo
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Angel Of Death

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Oct 19, 2000
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The guy who started this thread doesn't know what he's talking about. There's no way he could know unless he's shot everyone of these guns, and even then he'd still be wrong cause it all depends on how good the person shooting the gun is, not the gun itself.
 

Draco-1

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Jan 30, 2000
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Gods no!! Tht's what happened to CS! THe guns were reasonably accurate, so anyone who actually spent time playing and practicing, could hit targets from a distance and actually use the guns properly. This made all the newbies and weak players cry, so the CS team slackened the accuracy, so now you can't hit the side of a barn from three paces away! The accuracy of the guns is what makes practice and skill pay-off. If you can't deal with playing against skilled players, then stick to the bots.

And 400m?? The only guns that can hit anything at that range with regularity, are the sniper rifles. And they are SUPPOSED to be superbly accurate. However, even the PSG drops off at that range, and the robar varies slightly.

Go fire up 2.8 with a bunch of masterful or higher bots, and go play Quake-style, jumping around, sprinting into battle and firing your gun at the bots. See how long you live. And Masterful/inhuman bots are NOT overly skilled, not by a long shot. If you can't handle atleast masterful bots, then you're going to get wrecked in online-play against humans.
 

ShakKen

Specops Spook
Jan 11, 2000
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Actually, you've hit the target with the first shot and your other shots are missing by a mile. Hence you're getting only one hole /infopop/emoticons/icon_biggrin.gif

ShakKen
Infiltration
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special operations consultant
 

Anolis

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Apr 14, 2000
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From my testing at the range...

I've seen the M16 have trouble hitting a target 'from the hip' or whatever you call it from 25 and 15 meters away (the shortest two ranges at the firing range, or arond there as I remember) even in semi mode. It makes having a scope a liability when you fight when the enemy gets so close that the scope becomes a problem in aiming, and the enemy isn't close enough to hit reliably without aiming. I suppose I don't mind if this was a purely intended feature, but it reeks of inflexibility to me. It just seems odd to hit so poorly when standing perfectly still and firing only in semi mode, making sure to pace your shots well. The main thing that got me was how far off the mark my shots would go, even when aimed in the same place. It makes me wonder how the gun can fire a bulllet at what seem like insane degrees from the barrel at such short ranges.

If that is completely realistic, then alright, if not I'd appreciate some kind of inbetween mode for the M16 when it has the scope, but it's understandable if you don't want to do that.

--------------------------------------------------
- Anolis, "I dunno, perhaps it just bothers when I can hit so poorly when standing still, yet the bots can hit so accurately while running and jumping."

- Anolis, "If you choose not to decide you still have made a choice."
 

I_ABuGa

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Apr 27, 2000
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Anolis, when you aim a weapon you brace yourself against the recoil while looking through ironsights. In the hip position you could try to brace it but since you have no point of reference to aim it at. Thus your statement "It makes me wonder how the gun can fire a bulllet at what seem like insane degrees from the barrel at such short ranges." Just think, it is not the bullet flying in all directions upon leaving the barrel, its the barrel moving wildly around due to recoil. Also, there are few cases in which you can still aim and have all your bullets hit a target becoz the recoil is very great. The gun itself is freakin heavy, recoil is counted in the thousands of joules - kilos worth of kick back energy.

Hope that explains it a little, I'm not so gun savy as some others here but the above is the general idea.
 

Anolis

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Apr 14, 2000
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I quite realize that...

I repeated the test using only Semi fire and as I said I was pacing my shots so as not to rush them. I also was compensating for recoil, I was generally successful and kept a realtively tight pattern of fire up to 25 feet, enough so to keep me on the target. Well, almost keep me on the target, occasionally I got a strange 'wild round' when I was firing at the left most target that hit above the second target from the left. Not only did it shoot high and above the second target, it went up to the ceiling as well, which struck me as extremely odd since the shot before and after this 'wild round' were in the same area I was targeting. I did a few groupings to the left side of the target and the results were the same.

Overall I found it odd that this occasional shot would show up, of course it isn't so easy to keep such a tight grouping in the middle of a fire fight, since you'd probably be trying to keep moving, but this strange shot bothers me. It also didn't seem very infrequent as well, about 3-5 times per clip this showed up. Anyway, perhaps I was just frustrated at the bad attempt at AI my team's bots were making. Compared to the enemy AI anyway, they were ripping my team apart and kept to large groups as well, my team splits up and I've yet to find a command that keeps them in a tight like my enemy does. It's annoying to try to rely on my team for cover at the distance between where the scope becomes a mild liability to where the 'from the hip' fire mode for the M16 becomes viable. It really makes a sniper's job harder to be the only competent member of the team.

I can see the reasons for this though, keeping the weapon from becoming all powerful and so on. I'd really like a 'from the shoulder' firing mode as well as from the hip and scope though.

--------------------------------------------------
- Anolis, "Trying to snipe while also playing defender is just short of insanity."

- Anolis, "If you choose not to decide you still have made a choice."
 

ShakKen

Specops Spook
Jan 11, 2000
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Fundamentally, we believe that the basic system we're using is as realistic as it gets with what we have to work with. If you don't think so, explain why. However, if you believe yourself above the need to rationalise your point, you either have A) One humongous ego, or B) Absolutely no clue, In whichever case you're spewing rubbish and we'll ignore whatever work you've put typing out your purile garbage. I already know one person who has decided that he's some sort of prima donna. Too bad for him.

If you DO explain to us, we'll be happy to tell you why we did it as it is. Everybody is entitled to their own (reasonable)opinion.

Anolis: Patience! We're currently in the process of refining and improving the aim mode. Believe me, there's very little to worry about.

Bullets generally go where you point em. I find the "inherent innacuraccy" as I call it, of weapons in games nowadays grossly exaggerated. I do agree however that shooting in Infiltration is a bit too easy is some respects. For that reason we'll be tweaking the recoil and such.

But we won't be altering the basic system.

ShakKen
Infiltration
3D artist
special operations consultant