I quite realize that...
I repeated the test using only Semi fire and as I said I was pacing my shots so as not to rush them. I also was compensating for recoil, I was generally successful and kept a realtively tight pattern of fire up to 25 feet, enough so to keep me on the target. Well, almost keep me on the target, occasionally I got a strange 'wild round' when I was firing at the left most target that hit above the second target from the left. Not only did it shoot high and above the second target, it went up to the ceiling as well, which struck me as extremely odd since the shot before and after this 'wild round' were in the same area I was targeting. I did a few groupings to the left side of the target and the results were the same.
Overall I found it odd that this occasional shot would show up, of course it isn't so easy to keep such a tight grouping in the middle of a fire fight, since you'd probably be trying to keep moving, but this strange shot bothers me. It also didn't seem very infrequent as well, about 3-5 times per clip this showed up. Anyway, perhaps I was just frustrated at the bad attempt at AI my team's bots were making. Compared to the enemy AI anyway, they were ripping my team apart and kept to large groups as well, my team splits up and I've yet to find a command that keeps them in a tight like my enemy does. It's annoying to try to rely on my team for cover at the distance between where the scope becomes a mild liability to where the 'from the hip' fire mode for the M16 becomes viable. It really makes a sniper's job harder to be the only competent member of the team.
I can see the reasons for this though, keeping the weapon from becoming all powerful and so on. I'd really like a 'from the shoulder' firing mode as well as from the hip and scope though.
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- Anolis, "Trying to snipe while also playing defender is just short of insanity."
- Anolis, "If you choose not to decide you still have made a choice."