Since i learned of the existence of the mod called Front Line Force for Half-Life (from someone in this forum) i have been diverting some of my time toward this mod. I played quite a few games online and i got registred in their forum. The mod has great potential and is still quite young, but most of it's fan are die hard deathmatchers (unlike INF where i seem too much of a rambo for the general fans of this great mod ).
The FLF designers are trying to make it a teamplay oriented mod. They have made quite a good mod, way better than most other mod i played with. Their aim is not realism, but they want it to have a feel of real warfare.
But the Deathmatchers of the old school die hard. Most players they have attracted are used to circle straff, bunny hop and move at insane speed and duke it out the Quake 3 way... While not trying to convert their player to INF (most of them don't even have UT), i try to make them understand that their is a way to have fun without just running around firiing at everything that move...
You should see how much the true DMers fear change to the world they are so good at playing. They can't imagine a game in wich the common rules of deathmatching are not working, they can't see themselves working in close cooperation, covering each others and killing their foes without circle straffing their opponement. They just can't see the fun of sneaking around, listening to others moves, waiting for a proper time run out of cover and pump them full of lead or frag them with a well placed grenade.
You can take a look at my atempt to convert their view (some of them seem to be open minded). So far i did not suffer much flamming, seem i am getting some results...
<A HREF="http://flf.valve-sector.com/ubb/Forum1/HTML/001166.html" TARGET="_blank">http://flf.valve-sector.com/ubb/Forum1/HTML/001166.html</A>
The FLF designers are trying to make it a teamplay oriented mod. They have made quite a good mod, way better than most other mod i played with. Their aim is not realism, but they want it to have a feel of real warfare.
But the Deathmatchers of the old school die hard. Most players they have attracted are used to circle straff, bunny hop and move at insane speed and duke it out the Quake 3 way... While not trying to convert their player to INF (most of them don't even have UT), i try to make them understand that their is a way to have fun without just running around firiing at everything that move...
You should see how much the true DMers fear change to the world they are so good at playing. They can't imagine a game in wich the common rules of deathmatching are not working, they can't see themselves working in close cooperation, covering each others and killing their foes without circle straffing their opponement. They just can't see the fun of sneaking around, listening to others moves, waiting for a proper time run out of cover and pump them full of lead or frag them with a well placed grenade.
You can take a look at my atempt to convert their view (some of them seem to be open minded). So far i did not suffer much flamming, seem i am getting some results...
<A HREF="http://flf.valve-sector.com/ubb/Forum1/HTML/001166.html" TARGET="_blank">http://flf.valve-sector.com/ubb/Forum1/HTML/001166.html</A>