Ooops..i made the crash a little to heavy i'm afraid..no one can survive such a crash.
Oh wel..they could have bailed in time.
And now..the main question, is it playable?
Yup! i'm running the map with +- 80 to 270 poly's
(The V22 Osprey model has 250+ poly's, but u can't see tru the entire map and the fighting will take place somewhere else)
I have a steady fps, somewhere between 40 and 55+ on my AMD Duron 800 with 192 mb RAM and a viper ll
I will send a beta to a few people to test the fps under various system specs.
I'm not sure if its a good idea but what about realeasing 2 version..a 'light' one without the V22 Osprey and a 'normal' version with the V22?
Just because the specs are higher then normal UT maps. (but i u look at the fps with DM-Blairwoord my map runs like dream)
About the shot..it may look a little bright, it's just Paint Shop Pro.
and i also need to change some light..it a little bit to dark. (we don't want to make it TO easy for our sniper frends)
Oh wel..they could have bailed in time.
And now..the main question, is it playable?
Yup! i'm running the map with +- 80 to 270 poly's
(The V22 Osprey model has 250+ poly's, but u can't see tru the entire map and the fighting will take place somewhere else)
I have a steady fps, somewhere between 40 and 55+ on my AMD Duron 800 with 192 mb RAM and a viper ll
I will send a beta to a few people to test the fps under various system specs.
I'm not sure if its a good idea but what about realeasing 2 version..a 'light' one without the V22 Osprey and a 'normal' version with the V22?
Just because the specs are higher then normal UT maps. (but i u look at the fps with DM-Blairwoord my map runs like dream)
About the shot..it may look a little bright, it's just Paint Shop Pro.
and i also need to change some light..it a little bit to dark. (we don't want to make it TO easy for our sniper frends)