Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Is your texture correct? It needs to be a specific size (I think it's like 64X64, 128X128) as well as a specific color density (less than 256). Lastly it needs to be a .pcx and it needs to be in a directory that does not have spaces in the name. The way that I make sure all these are true is by opening a new document in photoshop with a specific pixel size, making my texture in RGB mode and then converting it to indexed color mode and saving as .pcx. Hope this helps.
The latest version of ued has a " import selected texture " option which saves tons of time exporting, opening in a paint package and then saving as a pcx. Ivehad no problems with this.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.