View Full Version : To rebuild or not to rebuild, that is the question
Yoda
22nd Jan 2000, 07:54 PM
When do you rebuild your map, and when don't you? I know after I place any new Brush, but when else?
After placing items?
After placing Ammo/Weapons/Health?
After NEW PathNodes?
After changeing any Textures?
After have lunch?
Is that your final answer?
Latch
22nd Jan 2000, 10:40 PM
I only rebuild when 1) I'm going to test the level or, 2) I'm switching between adding & subtracting brushes. I you rebuild after every move, it'll take you forever to finish it. Do a Paths Define before you test your map if you've made pathnode changes, or after tweaking a particular node while debugging the bot network.
Wanderer
22nd Jan 2000, 10:52 PM
I rebuild every umm... well I'm usually running 2 UED's so I rebuild when I get a brain fart with one level and switch to the other UED or I want to go dinkig around online.
Yoda
23rd Jan 2000, 02:38 AM
Thanks, but... Do I HAVE to Rebuild after:
Adding PathNodes?
Adding Items/Weapons/Ammo/Health?
Changing textures?
Adding Sound/Triggers/Start Points (etc...)
I always Rebuild before testing, but would like to skip it if I don't need to after the above actions.
Latch
23rd Jan 2000, 11:45 AM
We just told you that you only HAVE to rebuild before testing the level, or if you need to switch between adding & subtracting a brush, but to answer your question directly:
Adding PathNodes? No
Adding Items/Weapons/Ammo/Health? No
Changing textures? No
Adding Sound/Triggers/Start Points (etc...) No
Wanderer
23rd Jan 2000, 12:07 PM
Adding, moving, subtracting, prior to intersecting/deintersecting walls: yes but don't be doing this after every move you'll take forever to finish it.
Yoda
23rd Jan 2000, 01:20 PM
Thank you. Just wanted to know the difference between what you HAVE to do and what you SHOULD do. Have a nice McDay!
Yoda
23rd Jan 2000, 01:20 PM
Thank you. Just wanted to know the difference between what you HAVE to do and what you SHOULD do. Have a nice McDay!
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