Hi,
Is there a way to change the Weapon mesh on runtime? Damn Epic made the Weapon.Mesh a const so Weapon.Mesh = Mesh(DynamicLoadObject("MyAnimPackage.MyWeaponAnim01", class'Mesh')); doesn't work..
I have 2 (or more) weapon anims and I want to switch between them based on some criteria..
Is there a way to change the Weapon mesh on runtime? Damn Epic made the Weapon.Mesh a const so Weapon.Mesh = Mesh(DynamicLoadObject("MyAnimPackage.MyWeaponAnim01", class'Mesh')); doesn't work..
I have 2 (or more) weapon anims and I want to switch between them based on some criteria..